game_console.n.01



Directly Mapped Categories

Name Synset Objects
game_console game_console.n.01 1
portable_game_console game_console.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
game_console-anslwz game_console game_console.n.01 True collision, togglebutton, 0 True
portable_game_console-muwcnf portable_game_console game_console.n.01 True collision, togglebutton, 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
toggleable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
game_console.n.01-washer-cover game_console.n.01, washer.n.03, water.n.06, game_console.n.01,

Transition Graph

graph TD; recipe-game_consolen01-washer-cover(recipe: game_console.n.01-washer-cover); game_consolen01(game_console.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-game_consolen01-washer-cover --> watern06; recipe-game_consolen01-washer-cover --> game_consolen01; game_consolen01 --> recipe-game_consolen01-washer-cover; washern03 --> recipe-game_consolen01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; personal_computer.n.01 --> game_console.n.01; digital_computer.n.01 --> personal_computer.n.01; computer.n.01 --> digital_computer.n.01; machine.n.01 --> computer.n.01; device.n.01 --> machine.n.01; instrumentality.n.03 --> device.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click personal_computer.n.01 "/knowledgebase/synsets/personal_computer.n.01/" "Synset details page"; class personal_computer.n.01 success; click game_console.n.01 "/knowledgebase/synsets/game_console.n.01/" "Synset details page"; class game_console.n.01 success; click digital_computer.n.01 "/knowledgebase/synsets/digital_computer.n.01/" "Synset details page"; class digital_computer.n.01 success; click computer.n.01 "/knowledgebase/synsets/computer.n.01/" "Synset details page"; class computer.n.01 success; click machine.n.01 "/knowledgebase/synsets/machine.n.01/" "Synset details page"; class machine.n.01 success; click device.n.01 "/knowledgebase/synsets/device.n.01/" "Synset details page"; class device.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style game_console.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
computer.n.01 Matched a machine for performing calculations automatically
device.n.01 Matched an instrumentality invented for a particular purpose
digital_computer.n.01 Matched a computer that represents information by numerical (binary) digits
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
machine.n.01 Matched any mechanical or electrical device that transmits or modifies energy to perform or assist in the performance of human tasks
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
personal_computer.n.01 Matched a small digital computer based on a microprocessor and designed to be used by one person at a time
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
personal_computer.n.01 Matched a small digital computer based on a microprocessor and designed to be used by one person at a time

Children Synsets

Name State Definition