game.n.01
a contest with rules to determine a winner
Directly Mapped Categories
Directly Mapped Objects
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
| board_game-eoywpy |
|
board_game |
board_game.n.01 |
0.13, 0.22, 0.03 |
collision, |
0 |
True |
| board_game-frgdqh |
|
board_game |
board_game.n.01 |
0.13, 0.20, 0.03 |
collision, |
0 |
True |
| board_game-fzyuip |
|
board_game |
board_game.n.01 |
0.13, 0.16, 0.04 |
collision, |
0 |
True |
| board_game-gcfkqa |
|
board_game |
board_game.n.01 |
0.13, 0.20, 0.04 |
collision, |
0 |
True |
| board_game-gumkqh |
|
board_game |
board_game.n.01 |
0.13, 0.20, 0.03 |
collision, |
0 |
True |
| board_game-ibzhzu |
|
board_game |
board_game.n.01 |
0.13, 0.20, 0.03 |
collision, |
0 |
True |
| board_game-iqfvfl |
|
board_game |
board_game.n.01 |
0.13, 0.13, 0.13 |
collision, |
0 |
True |
| board_game-lzslbu |
|
board_game |
board_game.n.01 |
0.13, 0.20, 0.03 |
collision, |
0 |
True |
| board_game-nfewft |
|
board_game |
board_game.n.01 |
0.13, 0.10, 0.03 |
collision, |
0 |
True |
| board_game-ovttum |
|
board_game |
board_game.n.01 |
0.13, 0.20, 0.03 |
collision, |
0 |
True |
| board_game-phwwnx |
|
board_game |
board_game.n.01 |
0.13, 0.07, 0.07 |
collision, |
0 |
True |
| board_game-qdkyzl |
|
board_game |
board_game.n.01 |
0.13, 0.10, 0.03 |
collision, |
0 |
True |
| board_game-qgvsnb |
|
board_game |
board_game.n.01 |
0.13, 0.26, 0.03 |
collision, |
0 |
True |
| board_game-rgvkmy |
|
board_game |
board_game.n.01 |
0.13, 0.10, 0.03 |
collision, |
0 |
True |
| board_game-twkglv |
|
board_game |
board_game.n.01 |
0.13, 0.10, 0.03 |
collision, |
0 |
True |
| board_game-vbamua |
|
board_game |
board_game.n.01 |
0.29, 0.14, 0.03 |
collision, |
0 |
True |
Properties
| Property Name |
| disinfectable |
| dustyable |
| grassyable |
| moldyable |
| nonSubstance |
| rigidBody |
| rustable |
| scratchable |
| stainable |
| stickyable |
| tarnishable |
| wetable |
| wrinkleable |
Uses
| Usage Type |
Status |
| Used as Substance |
NO
|
| Used as Non-Substance |
NO
|
| Used as Fillable |
NO
|
Tasks
| Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
| Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
Transition Graph
graph TD;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
activity.n.01 --> game.n.01;
game.n.01 --> parlor_game.n.01;
parlor_game.n.01 --> board_game.n.01;
act.n.02 --> activity.n.01;
event.n.01 --> act.n.02;
psychological_feature.n.01 --> event.n.01;
abstraction.n.06 --> psychological_feature.n.01;
entity.n.01 --> abstraction.n.06;
click activity.n.01 "/knowledgebase/synsets/activity.n.01.html" "Synset details page";
class activity.n.01 success;
click game.n.01 "/knowledgebase/synsets/game.n.01.html" "Synset details page";
class game.n.01 success;
click parlor_game.n.01 "/knowledgebase/synsets/parlor_game.n.01.html" "Synset details page";
class parlor_game.n.01 success;
click board_game.n.01 "/knowledgebase/synsets/board_game.n.01.html" "Synset details page";
class board_game.n.01 success;
click act.n.02 "/knowledgebase/synsets/act.n.02.html" "Synset details page";
class act.n.02 success;
click event.n.01 "/knowledgebase/synsets/event.n.01.html" "Synset details page";
class event.n.01 success;
click psychological_feature.n.01 "/knowledgebase/synsets/psychological_feature.n.01.html" "Synset details page";
class psychological_feature.n.01 success;
click abstraction.n.06 "/knowledgebase/synsets/abstraction.n.06.html" "Synset details page";
class abstraction.n.06 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01.html" "Synset details page";
class entity.n.01 success;
style game.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
| Name |
State |
Definition |
| abstraction.n.06 |
Matched |
a general concept formed by extracting common features from specific examples |
| act.n.02 |
Matched |
something that people do or cause to happen |
| activity.n.01 |
Matched |
any specific behavior |
| entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
| event.n.01 |
Matched |
something that happens at a given place and time |
| psychological_feature.n.01 |
Matched |
a feature of the mental life of a living organism |
Parent Synsets
| Name |
State |
Definition |
| activity.n.01 |
Matched |
any specific behavior |
Children Synsets
| Name |
State |
Definition |
| parlor_game.n.01 |
Matched |
a game suitable for playing in a parlor |