flask.n.01

bottle that has a narrow neck



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
erlenmeyer_flask-bpwjxr erlenmeyer_flask erlenmeyer_flask.n.01 True collision, fillable, 4 True
round_bottom_flask-fjytro round_bottom_flask round-bottom_flask.n.01 True collision, fillable, 4 True
round_bottom_flask-hmzafz round_bottom_flask round-bottom_flask.n.01 True connectedpart, collision, fillable, 0 True
round_bottom_flask-injdmj round_bottom_flask round-bottom_flask.n.01 True collision, fillable, 2 True
erlenmeyer_flask-iwwpsf erlenmeyer_flask erlenmeyer_flask.n.01 True collision, fillable, 2 True
canteen-ouhqnw canteen canteen.n.01 True connectedpart, collision, fillable, 2 True
round_bottom_flask-tqyiso round_bottom_flask round-bottom_flask.n.01 True collision, fillable, 4 True
canteen-ttxunv canteen canteen.n.01 True joint, collision, fillable, 0 True

Properties

Property Name
disinfectable
dustyable
fillable
freezable
grassyable
heatable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; bottle.n.01 --> flask.n.01; flask.n.01 --> vacuum_flask.n.01; flask.n.01 --> erlenmeyer_flask.n.01; flask.n.01 --> round-bottom_flask.n.01; flask.n.01 --> canteen.n.01; vacuum_flask.n.01 --> thermos.n.01; vessel.n.03 --> bottle.n.01; container.n.01 --> vessel.n.03; instrumentality.n.03 --> container.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click bottle.n.01 "/knowledgebase/synsets/bottle.n.01/" "Synset details page"; class bottle.n.01 success; click flask.n.01 "/knowledgebase/synsets/flask.n.01/" "Synset details page"; class flask.n.01 success; click vacuum_flask.n.01 "/knowledgebase/synsets/vacuum_flask.n.01/" "Synset details page"; class vacuum_flask.n.01 danger; click erlenmeyer_flask.n.01 "/knowledgebase/synsets/erlenmeyer_flask.n.01/" "Synset details page"; class erlenmeyer_flask.n.01 success; click round-bottom_flask.n.01 "/knowledgebase/synsets/round-bottom_flask.n.01/" "Synset details page"; class round-bottom_flask.n.01 success; click canteen.n.01 "/knowledgebase/synsets/canteen.n.01/" "Synset details page"; class canteen.n.01 success; click thermos.n.01 "/knowledgebase/synsets/thermos.n.01/" "Synset details page"; class thermos.n.01 danger; click vessel.n.03 "/knowledgebase/synsets/vessel.n.03/" "Synset details page"; class vessel.n.03 success; click container.n.01 "/knowledgebase/synsets/container.n.01/" "Synset details page"; class container.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style flask.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
bottle.n.01 Matched a glass or plastic vessel used for storing drinks or other liquids; typically cylindrical without handles and with a narrow neck that can be plugged or capped
container.n.01 Matched any object that can be used to hold things (especially a large metal boxlike object of standardized dimensions that can be loaded from one form of transport to another)
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
vessel.n.03 Matched an object used as a container (especially for liquids)
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
bottle.n.01 Matched a glass or plastic vessel used for storing drinks or other liquids; typically cylindrical without handles and with a narrow neck that can be plugged or capped

Children Synsets

Name State Definition
canteen.n.01 Matched a flask for carrying water; used by soldiers or travelers
erlenmeyer_flask.n.01 Matched a conical flask with a wide base and narrow neck
round-bottom_flask.n.01 Matched a spherical flask with a narrow neck
vacuum_flask.n.01 Unmatched flask with double walls separated by vacuum; used to maintain substances at high or low temperatures