canteen.n.01

a flask for carrying water; used by soldiers or travelers



Directly Mapped Categories

Name Synset Objects
canteen canteen.n.01 2

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
canteen-ouhqnw canteen canteen.n.01 True fillable, connectedpart, collision, 2 True
canteen-ttxunv canteen canteen.n.01 True joint, fillable, collision, 0 True

Properties

Property Name
disinfectable
dustyable
fillable
freezable
grassyable
heatable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable YES
Used in Predicate filled
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
fill_a_canteen-0 canteen.n.01, countertop.n.01, floor.n.01, sink.n.01, water.n.06, Beechwood_0_garden, Beechwood_0_int, Benevolence_1_int, Ihlen_1_int, Pomaria_1_int, Rs_garden, Rs_int, Wainscott_0_garden, Wainscott_0_int, house_double_floor_lower, house_single_floor, restaurant_asian, restaurant_brunch, restaurant_diner, restaurant_hotel, restaurant_urban, filled, insource, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
canteen.n.01-washer-cover canteen.n.01, canteen.n.01, water.n.06,

Transition Graph

graph TD; recipe-canteenn01-washer-cover(recipe: canteen.n.01-washer-cover); canteenn01(canteen.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-canteenn01-washer-cover --> canteenn01; recipe-canteenn01-washer-cover --> watern06; canteenn01 --> recipe-canteenn01-washer-cover; washern03 --> recipe-canteenn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; flask.n.01 --> canteen.n.01; bottle.n.01 --> flask.n.01; vessel.n.03 --> bottle.n.01; container.n.01 --> vessel.n.03; instrumentality.n.03 --> container.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click flask.n.01 "/knowledgebase/synsets/flask.n.01/" "Synset details page"; class flask.n.01 success; click canteen.n.01 "/knowledgebase/synsets/canteen.n.01/" "Synset details page"; class canteen.n.01 success; click bottle.n.01 "/knowledgebase/synsets/bottle.n.01/" "Synset details page"; class bottle.n.01 success; click vessel.n.03 "/knowledgebase/synsets/vessel.n.03/" "Synset details page"; class vessel.n.03 success; click container.n.01 "/knowledgebase/synsets/container.n.01/" "Synset details page"; class container.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style canteen.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
bottle.n.01 Matched a glass or plastic vessel used for storing drinks or other liquids; typically cylindrical without handles and with a narrow neck that can be plugged or capped
container.n.01 Matched any object that can be used to hold things (especially a large metal boxlike object of standardized dimensions that can be loaded from one form of transport to another)
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
flask.n.01 Matched bottle that has a narrow neck
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
vessel.n.03 Matched an object used as a container (especially for liquids)
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
flask.n.01 Matched bottle that has a narrow neck

Children Synsets

Name State Definition