face_mask.n.01

mask that provides a protective covering for the face in such sports as baseball or football or hockey



Directly Mapped Categories

Name Synset Objects
face_mask face_mask.n.01 0

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

Properties

Property Name
cloth
deformable
disinfectable
drapeable
dustyable
grassyable
moldyable
nonSubstance
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
face_mask.n.01-washer-cover face_mask.n.01, water.n.06, face_mask.n.01,

Transition Graph

graph TD; recipe-face_maskn01-washer-cover(recipe: face_mask.n.01-washer-cover); face_maskn01(face_mask.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-face_maskn01-washer-cover --> watern06; recipe-face_maskn01-washer-cover --> face_maskn01; face_maskn01 --> recipe-face_maskn01-washer-cover; washern03 --> recipe-face_maskn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; mask.n.04 --> face_mask.n.01; protective_covering.n.01 --> mask.n.04; covering.n.02 --> protective_covering.n.01; artifact.n.01 --> covering.n.02; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click mask.n.04 "/knowledgebase/synsets/mask.n.04/" "Synset details page"; class mask.n.04 danger; click face_mask.n.01 "/knowledgebase/synsets/face_mask.n.01/" "Synset details page"; class face_mask.n.01 danger; click protective_covering.n.01 "/knowledgebase/synsets/protective_covering.n.01/" "Synset details page"; class protective_covering.n.01 success; click covering.n.02 "/knowledgebase/synsets/covering.n.02/" "Synset details page"; class covering.n.02 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style face_mask.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
covering.n.02 Matched an artifact that covers something else (usually to protect or shelter or conceal it)
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
mask.n.04 Unmatched a protective covering worn over the face
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
protective_covering.n.01 Matched a covering that is intend to protect from damage or injury
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
mask.n.04 Unmatched a protective covering worn over the face

Children Synsets

Name State Definition