excavation.n.03
a hole in the ground made by excavating
Directly Mapped Categories
Directly Mapped Objects
Object |
Image |
Category |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
Object |
Image |
Category |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
swimming_pool-kohria |
|
swimming_pool |
swimming_pool.n.01 |
1.38, 1.38, 0.19 |
fillable, collision, |
2 |
False |
swimming_pool-qjhauf |
|
swimming_pool |
swimming_pool.n.01 |
3.12, 5.53, 2.11 |
fillable, collision, |
2 |
False |
wading_pool-sbvksi |
|
wading_pool |
wading_pool.n.01 |
3.02, 3.02, 0.55 |
fillable, collision, |
2 |
False |
swimming_pool-vnvmkx |
|
swimming_pool |
swimming_pool.n.01 |
14.63, 21.43, 1.43 |
fillable, collision, |
2 |
True |
wading_pool-xixlzr |
|
wading_pool |
wading_pool.n.01 |
2.26, 2.26, 0.56 |
fillable, collision, |
0 |
True |
Properties
Property Name |
disinfectable |
dustyable |
fillable |
freezable |
grassyable |
heatable |
moldyable |
nonSubstance |
rigidBody |
rustable |
sceneObject |
scratchable |
stainable |
stickyable |
tarnishable |
wetable |
wrinkleable |
Uses
Usage Type |
Status |
Used as Substance |
NO
|
Used as Non-Substance |
NO
|
Used as Fillable |
NO
|
Tasks
Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
Transition Graph
graph TD;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
artifact.n.01 --> excavation.n.03;
excavation.n.03 --> pool.n.01;
pool.n.01 --> wading_pool.n.01;
pool.n.01 --> swimming_pool.n.01;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page";
class artifact.n.01 success;
click excavation.n.03 "/knowledgebase/synsets/excavation.n.03/" "Synset details page";
class excavation.n.03 success;
click pool.n.01 "/knowledgebase/synsets/pool.n.01/" "Synset details page";
class pool.n.01 success;
click wading_pool.n.01 "/knowledgebase/synsets/wading_pool.n.01/" "Synset details page";
class wading_pool.n.01 success;
click swimming_pool.n.01 "/knowledgebase/synsets/swimming_pool.n.01/" "Synset details page";
class swimming_pool.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
style excavation.n.03 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
artifact.n.01 |
Matched |
a man-made object taken as a whole |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
physical_entity.n.01 |
Matched |
an entity that has physical existence |
whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
Name |
State |
Definition |
artifact.n.01 |
Matched |
a man-made object taken as a whole |
Children Synsets
Name |
State |
Definition |
pool.n.01 |
Matched |
an excavation that is (usually) filled with water |