dart.n.01
a small narrow pointed missile that is thrown or shot
Directly Mapped Categories
Directly Mapped Objects
Object |
Category |
Synset |
Task Relevant |
Missing Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
Object |
Category |
Synset |
Task Relevant |
Missing Meta Links |
Used Rooms |
Ready? |
dart-hzvuwy |
dart |
dart.n.01 |
True |
|
0 |
True |
Properties
Property Name |
disinfectable |
dustyable |
grassyable |
moldyable |
nonSubstance |
rigidBody |
rustable |
scratchable |
stainable |
stickyable |
tarnishable |
wetable |
wrinkleable |
Uses
Usage Type |
Status |
Used as Substance |
NO
|
Used as Non-Substance |
YES
|
Used as Fillable |
NO
|
Used in Predicate |
inside |
Used in Predicate |
ontop |
Tasks
Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
hang_a_dartboard-0 |
dart.n.01,
dartboard.n.01,
floor.n.01,
packing_box.n.02,
table.n.02,
wall_nail.n.01,
|
Ihlen_1_int,
Merom_0_garden,
Merom_0_int,
|
attached,
ontop,
inside,
|
transition,
visual substance,
physical substance,
attachment,
cloth,
|
Transitions
Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
dart.n.01-washer-cover |
dart.n.01,
|
|
washer.n.03,
water.n.06,
dart.n.01,
|
Transition Graph
graph TD;
recipe-dartn01-washer-cover(recipe: dart.n.01-washer-cover);
dartn01(dart.n.01);
washern03(washer.n.03);
watern06(water.n.06);
recipe-dartn01-washer-cover --> watern06;
recipe-dartn01-washer-cover --> dartn01;
dartn01 --> recipe-dartn01-washer-cover;
washern03 --> recipe-dartn01-washer-cover;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
projectile.n.01 --> dart.n.01;
weapon.n.01 --> projectile.n.01;
instrument.n.01 --> weapon.n.01;
device.n.01 --> instrument.n.01;
instrumentality.n.03 --> device.n.01;
artifact.n.01 --> instrumentality.n.03;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click projectile.n.01 "/knowledgebase/synsets/projectile.n.01/" "Synset details page";
class projectile.n.01 success;
click dart.n.01 "/knowledgebase/synsets/dart.n.01/" "Synset details page";
class dart.n.01 success;
click weapon.n.01 "/knowledgebase/synsets/weapon.n.01/" "Synset details page";
class weapon.n.01 success;
click instrument.n.01 "/knowledgebase/synsets/instrument.n.01/" "Synset details page";
class instrument.n.01 success;
click device.n.01 "/knowledgebase/synsets/device.n.01/" "Synset details page";
class device.n.01 success;
click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page";
class instrumentality.n.03 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
style dart.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
artifact.n.01 |
Matched |
a man-made object taken as a whole |
device.n.01 |
Matched |
an instrumentality invented for a particular purpose |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
instrument.n.01 |
Matched |
a device that requires skill for proper use |
instrumentality.n.03 |
Matched |
an artifact (or system of artifacts) that is instrumental in accomplishing some end |
object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
physical_entity.n.01 |
Matched |
an entity that has physical existence |
projectile.n.01 |
Matched |
a weapon that is forcibly thrown or projected at a targets but is not self-propelled |
weapon.n.01 |
Matched |
any instrument or instrumentality used in fighting or hunting |
whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
Name |
State |
Definition |
projectile.n.01 |
Matched |
a weapon that is forcibly thrown or projected at a targets but is not self-propelled |
Children Synsets