dart.n.01

a small narrow pointed missile that is thrown or shot



Directly Mapped Categories

Name Synset Objects
dart dart.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
dart-hzvuwy dart dart.n.01 True 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate inside
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
hang_a_dartboard-0 dart.n.01, dartboard.n.01, floor.n.01, packing_box.n.02, table.n.02, wall_nail.n.01, Ihlen_1_int, Merom_0_garden, Merom_0_int, attached, ontop, inside, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
dart.n.01-washer-cover dart.n.01, water.n.06, dart.n.01,

Transition Graph

graph TD; recipe-dartn01-washer-cover(recipe: dart.n.01-washer-cover); dartn01(dart.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-dartn01-washer-cover --> watern06; recipe-dartn01-washer-cover --> dartn01; dartn01 --> recipe-dartn01-washer-cover; washern03 --> recipe-dartn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; projectile.n.01 --> dart.n.01; weapon.n.01 --> projectile.n.01; instrument.n.01 --> weapon.n.01; device.n.01 --> instrument.n.01; instrumentality.n.03 --> device.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click projectile.n.01 "/knowledgebase/synsets/projectile.n.01/" "Synset details page"; class projectile.n.01 success; click dart.n.01 "/knowledgebase/synsets/dart.n.01/" "Synset details page"; class dart.n.01 success; click weapon.n.01 "/knowledgebase/synsets/weapon.n.01/" "Synset details page"; class weapon.n.01 success; click instrument.n.01 "/knowledgebase/synsets/instrument.n.01/" "Synset details page"; class instrument.n.01 success; click device.n.01 "/knowledgebase/synsets/device.n.01/" "Synset details page"; class device.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style dart.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
device.n.01 Matched an instrumentality invented for a particular purpose
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
instrument.n.01 Matched a device that requires skill for proper use
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
projectile.n.01 Matched a weapon that is forcibly thrown or projected at a targets but is not self-propelled
weapon.n.01 Matched any instrument or instrumentality used in fighting or hunting
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
projectile.n.01 Matched a weapon that is forcibly thrown or projected at a targets but is not self-propelled

Children Synsets

Name State Definition