cymbal.n.01

a percussion instrument consisting of a concave brass disk; makes a loud crashing sound when hit with a drumstick or when two are struck together



Directly Mapped Categories

Name Synset Objects
cymbal cymbal.n.01 2

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
cymbal-kmbyyf cymbal cymbal.n.01 True 0 True
cymbal-wnhmqs cymbal cymbal.n.01 True 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate covered
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
polish_cymbals-0 bowl.n.01, cymbal.n.01, floor.n.01, lemon_juice.n.01, lemon_juice__bottle.n.01, polish.n.03, polish__bottle.n.01, rag.n.01, stain.n.01, vinegar.n.01, vinegar__bottle.n.01, Benevolence_0_int, Merom_1_int, hall_arch_wood, hall_glass_ceiling, hall_train_station, filled, covered, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
cymbal.n.01-washer-cover cymbal.n.01, water.n.06, cymbal.n.01,

Transition Graph

graph TD; recipe-cymbaln01-washer-cover(recipe: cymbal.n.01-washer-cover); cymbaln01(cymbal.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-cymbaln01-washer-cover --> watern06; recipe-cymbaln01-washer-cover --> cymbaln01; cymbaln01 --> recipe-cymbaln01-washer-cover; washern03 --> recipe-cymbaln01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; percussion_instrument.n.01 --> cymbal.n.01; musical_instrument.n.01 --> percussion_instrument.n.01; device.n.01 --> musical_instrument.n.01; instrumentality.n.03 --> device.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click percussion_instrument.n.01 "/knowledgebase/synsets/percussion_instrument.n.01/" "Synset details page"; class percussion_instrument.n.01 success; click cymbal.n.01 "/knowledgebase/synsets/cymbal.n.01/" "Synset details page"; class cymbal.n.01 success; click musical_instrument.n.01 "/knowledgebase/synsets/musical_instrument.n.01/" "Synset details page"; class musical_instrument.n.01 success; click device.n.01 "/knowledgebase/synsets/device.n.01/" "Synset details page"; class device.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style cymbal.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
device.n.01 Matched an instrumentality invented for a particular purpose
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
musical_instrument.n.01 Matched any of various devices or contrivances that can be used to produce musical tones or sounds
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
percussion_instrument.n.01 Matched a musical instrument in which the sound is produced by one object striking another
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
percussion_instrument.n.01 Matched a musical instrument in which the sound is produced by one object striking another

Children Synsets

Name State Definition