covering_material.n.01

a material used by builders to cover surfaces



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
stucco-bvmdco stucco stucco.n.01 True 0 True
stucco-fixeej stucco stucco.n.01 True 0 True
stucco-fppeio stucco stucco.n.01 True 0 True
stucco-gpfnem stucco stucco.n.01 True 0 True
stucco-hnvamo stucco stucco.n.01 True 0 True
stucco-jfewen stucco stucco.n.01 True 0 True
stucco-nndbto stucco stucco.n.01 True 0 True
stucco-pbydli stucco stucco.n.01 True 0 True
stucco-wddqxz stucco stucco.n.01 True 0 True

Properties

Property Name
substance

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; building_material.n.01 --> covering_material.n.01; covering_material.n.01 --> plaster.n.01; plaster.n.01 --> stucco.n.01; plaster.n.01 --> grout.n.01; plaster.n.01 --> spackle.n.01; artifact.n.01 --> building_material.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click building_material.n.01 "/knowledgebase/synsets/building_material.n.01/" "Synset details page"; class building_material.n.01 success; click covering_material.n.01 "/knowledgebase/synsets/covering_material.n.01/" "Synset details page"; class covering_material.n.01 info; click plaster.n.01 "/knowledgebase/synsets/plaster.n.01/" "Synset details page"; class plaster.n.01 info; click stucco.n.01 "/knowledgebase/synsets/stucco.n.01/" "Synset details page"; class stucco.n.01 info; click grout.n.01 "/knowledgebase/synsets/grout.n.01/" "Synset details page"; class grout.n.01 info; click spackle.n.01 "/knowledgebase/synsets/spackle.n.01/" "Synset details page"; class spackle.n.01 info; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style covering_material.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
building_material.n.01 Matched material used for constructing buildings
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
building_material.n.01 Matched material used for constructing buildings

Children Synsets

Name State Definition
plaster.n.01 Substance a mixture of lime or gypsum with sand and water; hardens into a smooth solid; used to cover walls and ceilings