cooked__diced__virginia_ham.n.01



Directly Mapped Categories

Name Synset Objects
cooked__diced__virginia_ham cooked__diced__virginia_ham.n.01 0

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

Properties

Property Name
flammable
macroPhysicalSubstance
physicalSubstance
substance

Uses

Usage Type Status
Used as Substance YES
Used as Non-Substance NO
Used as Fillable NO
Used in Predicate contains
Used in Predicate filled

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
serving_food_at_a_homeless_shelter-0 apple.n.01, beef_stew.n.01, bowl.n.01, breakfast_table.n.01, casserole.n.02, chicken_broth.n.01, cooked__diced__virginia_ham.n.01, cooked__white_rice.n.01, floor.n.01, gravy.n.01, gravy_boat.n.01, ladle.n.01, mashed_potato.n.02, plate.n.04, salad.n.01, tablespoon.n.02, tray.n.01, tupperware.n.01, water_bottle.n.01, restaurant_asian, restaurant_brunch, restaurant_cafeteria, restaurant_hotel, restaurant_urban, cooked, nextto, contains, filled, ontop, inside, transition, visual substance, physical substance, attachment, cloth,

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
cooked-half__virginia_ham.n.01-dicing half__virginia_ham.n.01, cooked__diced__virginia_ham.n.01,
diced__virginia_ham.n.01-cooking diced__virginia_ham.n.01, cooked__diced__virginia_ham.n.01,

Transition Graph

graph TD; recipe-cooked-half__virginia_hamn01-dicing(recipe: cooked-half__virginia_ham.n.01-dicing); half__virginia_hamn01(half__virginia_ham.n.01); cooked__diced__virginia_hamn01(cooked__diced__virginia_ham.n.01); recipe-diced__virginia_hamn01-cooking(recipe: diced__virginia_ham.n.01-cooking); diced__virginia_hamn01(diced__virginia_ham.n.01); recipe-cooked-half__virginia_hamn01-dicing --> cooked__diced__virginia_hamn01; half__virginia_hamn01 --> recipe-cooked-half__virginia_hamn01-dicing; recipe-diced__virginia_hamn01-cooking --> cooked__diced__virginia_hamn01; diced__virginia_hamn01 --> recipe-diced__virginia_hamn01-cooking;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; ham.n.01 --> cooked__diced__virginia_ham.n.01; cut_of_pork.n.01 --> ham.n.01; cut.n.06 --> cut_of_pork.n.01; meat.n.01 --> cut.n.06; food.n.02 --> meat.n.01; solid.n.01 --> food.n.02; matter.n.03 --> solid.n.01; physical_entity.n.01 --> matter.n.03; entity.n.01 --> physical_entity.n.01; click ham.n.01 "/knowledgebase/synsets/ham.n.01/" "Synset details page"; class ham.n.01 success; click cooked__diced__virginia_ham.n.01 "/knowledgebase/synsets/cooked__diced__virginia_ham.n.01/" "Synset details page"; class cooked__diced__virginia_ham.n.01 info; click cut_of_pork.n.01 "/knowledgebase/synsets/cut_of_pork.n.01/" "Synset details page"; class cut_of_pork.n.01 success; click cut.n.06 "/knowledgebase/synsets/cut.n.06/" "Synset details page"; class cut.n.06 success; click meat.n.01 "/knowledgebase/synsets/meat.n.01/" "Synset details page"; class meat.n.01 success; click food.n.02 "/knowledgebase/synsets/food.n.02/" "Synset details page"; class food.n.02 success; click solid.n.01 "/knowledgebase/synsets/solid.n.01/" "Synset details page"; class solid.n.01 success; click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page"; class matter.n.03 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style cooked__diced__virginia_ham.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
cut.n.06 Matched a piece of meat that has been cut from an animal carcass
cut_of_pork.n.01 Matched cut of meat from a hog or pig
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
food.n.02 Matched any solid substance (as opposed to liquid) that is used as a source of nourishment
ham.n.01 Matched meat cut from the thigh of a hog (usually smoked)
matter.n.03 Matched that which has mass and occupies space
meat.n.01 Matched the flesh of animals (including fishes and birds and snails) used as food
physical_entity.n.01 Matched an entity that has physical existence
solid.n.01 Matched matter that is solid at room temperature and pressure

Parent Synsets

Name State Definition
ham.n.01 Matched meat cut from the thigh of a hog (usually smoked)

Children Synsets

Name State Definition