christmas_tree.n.05

an ornamented evergreen used as a Christmas decoration



Directly Mapped Categories

Name Synset Objects
christmas_tree christmas_tree.n.05 1
christmas_tree_decorated christmas_tree.n.05 1

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
christmas_tree-eadukw christmas_tree christmas_tree.n.05 True 0 True
christmas_tree_decorated-wakmhn christmas_tree_decorated christmas_tree.n.05 True 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate nextto
Used in Predicate ontop
Used in Predicate under

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
putting_up_Christmas_decorations_inside-0 bow.n.08, candle.n.01, carton.n.02, christmas_tree.n.05, floor.n.01, gift_box.n.01, sofa.n.01, table.n.02, wreath.n.01, house_single_floor, under, nextto, inside, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
christmas_tree.n.05-washer-cover christmas_tree.n.05, christmas_tree.n.05, water.n.06,

Transition Graph

graph TD; recipe-christmas_treen05-washer-cover(recipe: christmas_tree.n.05-washer-cover); christmas_treen05(christmas_tree.n.05); washern03(washer.n.03); watern06(water.n.06); recipe-christmas_treen05-washer-cover --> christmas_treen05; recipe-christmas_treen05-washer-cover --> watern06; christmas_treen05 --> recipe-christmas_treen05-washer-cover; washern03 --> recipe-christmas_treen05-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; decoration.n.01 --> christmas_tree.n.05; artifact.n.01 --> decoration.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click decoration.n.01 "/knowledgebase/synsets/decoration.n.01/" "Synset details page"; class decoration.n.01 success; click christmas_tree.n.05 "/knowledgebase/synsets/christmas_tree.n.05/" "Synset details page"; class christmas_tree.n.05 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style christmas_tree.n.05 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
decoration.n.01 Matched something used to beautify
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
decoration.n.01 Matched something used to beautify

Children Synsets

Name State Definition