chandelier.n.01
branched lighting fixture; often ornate; hangs from the ceiling
Directly Mapped Categories
Directly Mapped Objects
Object |
Category |
Synset |
Task Relevant |
Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
Object |
Category |
Synset |
Task Relevant |
Meta Links |
Used Rooms |
Ready? |
chandelier-fveyao |
chandelier |
chandelier.n.01 |
False |
togglebutton, collision, |
2 |
True |
chandelier-knunaz |
chandelier |
chandelier.n.01 |
False |
togglebutton, collision, |
2 |
True |
chandelier-nflhjl |
chandelier |
chandelier.n.01 |
False |
togglebutton, collision, |
2 |
True |
chandelier-obxeem |
chandelier |
chandelier.n.01 |
False |
togglebutton, collision, |
2 |
True |
chandelier-qghfol |
chandelier |
chandelier.n.01 |
False |
togglebutton, collision, |
2 |
True |
chandelier-xtwiwi |
chandelier |
chandelier.n.01 |
False |
togglebutton, collision, |
2 |
True |
chandelier-zgwevt |
chandelier |
chandelier.n.01 |
False |
togglebutton, collision, |
2 |
True |
Properties
Property Name |
breakable |
disinfectable |
dustyable |
grassyable |
moldyable |
nonSubstance |
rigidBody |
rustable |
scratchable |
stainable |
stickyable |
tarnishable |
toggleable |
wetable |
wrinkleable |
Uses
Usage Type |
Status |
Used as Substance |
NO
|
Used as Non-Substance |
NO
|
Used as Fillable |
NO
|
Tasks
Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
chandelier.n.01-washer-cover |
chandelier.n.01,
|
washer.n.03,
|
water.n.06,
chandelier.n.01,
|
Transition Graph
graph TD;
recipe-chandeliern01-washer-cover(recipe: chandelier.n.01-washer-cover);
chandeliern01(chandelier.n.01);
washern03(washer.n.03);
watern06(water.n.06);
recipe-chandeliern01-washer-cover --> watern06;
recipe-chandeliern01-washer-cover --> chandeliern01;
chandeliern01 --> recipe-chandeliern01-washer-cover;
washern03 --> recipe-chandeliern01-washer-cover;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
lighting_fixture.n.01 --> chandelier.n.01;
fixture.n.01 --> lighting_fixture.n.01;
artifact.n.01 --> fixture.n.01;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click lighting_fixture.n.01 "/knowledgebase/synsets/lighting_fixture.n.01/" "Synset details page";
class lighting_fixture.n.01 success;
click chandelier.n.01 "/knowledgebase/synsets/chandelier.n.01/" "Synset details page";
class chandelier.n.01 success;
click fixture.n.01 "/knowledgebase/synsets/fixture.n.01/" "Synset details page";
class fixture.n.01 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
style chandelier.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
artifact.n.01 |
Matched |
a man-made object taken as a whole |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
fixture.n.01 |
Matched |
an object firmly fixed in place (especially in a household) |
lighting_fixture.n.01 |
Matched |
a fixture providing artificial light |
object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
physical_entity.n.01 |
Matched |
an entity that has physical existence |
whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
Children Synsets