chandelier.n.01

branched lighting fixture; often ornate; hangs from the ceiling



Directly Mapped Categories

Name Synset Objects
chandelier chandelier.n.01 7

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
chandelier-fveyao chandelier chandelier.n.01 False togglebutton, collision, 2 True
chandelier-knunaz chandelier chandelier.n.01 False togglebutton, collision, 2 True
chandelier-nflhjl chandelier chandelier.n.01 False togglebutton, collision, 2 True
chandelier-obxeem chandelier chandelier.n.01 False togglebutton, collision, 2 True
chandelier-qghfol chandelier chandelier.n.01 False togglebutton, collision, 2 True
chandelier-xtwiwi chandelier chandelier.n.01 False togglebutton, collision, 2 True
chandelier-zgwevt chandelier chandelier.n.01 False togglebutton, collision, 2 True

Properties

Property Name
breakable
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
toggleable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
chandelier.n.01-washer-cover chandelier.n.01, washer.n.03, water.n.06, chandelier.n.01,

Transition Graph

graph TD; recipe-chandeliern01-washer-cover(recipe: chandelier.n.01-washer-cover); chandeliern01(chandelier.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-chandeliern01-washer-cover --> watern06; recipe-chandeliern01-washer-cover --> chandeliern01; chandeliern01 --> recipe-chandeliern01-washer-cover; washern03 --> recipe-chandeliern01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; lighting_fixture.n.01 --> chandelier.n.01; fixture.n.01 --> lighting_fixture.n.01; artifact.n.01 --> fixture.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click lighting_fixture.n.01 "/knowledgebase/synsets/lighting_fixture.n.01/" "Synset details page"; class lighting_fixture.n.01 success; click chandelier.n.01 "/knowledgebase/synsets/chandelier.n.01/" "Synset details page"; class chandelier.n.01 success; click fixture.n.01 "/knowledgebase/synsets/fixture.n.01/" "Synset details page"; class fixture.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style chandelier.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
fixture.n.01 Matched an object firmly fixed in place (especially in a household)
lighting_fixture.n.01 Matched a fixture providing artificial light
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
lighting_fixture.n.01 Matched a fixture providing artificial light

Children Synsets

Name State Definition