chandelier.n.01

Parents: lighting_fixture.n.01,

branched lighting fixture; often ornate; hangs from the ceiling



Directly Mapped Categories

Name Synset Objects
chandelier chandelier.n.01 4

Directly Mapped Objects

Object Image Category or Particle System Synset Bounding Box Size Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Image Category or Particle System Synset Bounding Box Size Meta Links Used Rooms Ready?
chandelier-nflhjl chandelier chandelier.n.01 1.11, 1.11, 1.17 togglebutton, collision, 1 False
chandelier-qghfol chandelier chandelier.n.01 0.30, 0.30, 2.57 togglebutton, collision, 1 False
chandelier-xtwiwi chandelier chandelier.n.01 0.25, 0.25, 1.66 togglebutton, collision, 1 False
chandelier-zgwevt chandelier chandelier.n.01 0.25, 0.25, 1.66 togglebutton, collision, 1 False

Properties

Property Name
breakable
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
toggleable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
chandelier.n.01-washer-cover chandelier.n.01, washer.n.03, water.n.06, chandelier.n.01,

Transition Graph

graph TD; recipe-chandeliern01-washer-cover(recipe: chandelier.n.01-washer-cover); chandeliern01(chandelier.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-chandeliern01-washer-cover --> watern06; recipe-chandeliern01-washer-cover --> chandeliern01; chandeliern01 --> recipe-chandeliern01-washer-cover; washern03 --> recipe-chandeliern01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; lighting_fixture.n.01 --> chandelier.n.01; fixture.n.01 --> lighting_fixture.n.01; artifact.n.01 --> fixture.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click lighting_fixture.n.01 "/knowledgebase/synsets/lighting_fixture.n.01/" "Synset details page"; class lighting_fixture.n.01 warning; click chandelier.n.01 "/knowledgebase/synsets/chandelier.n.01/" "Synset details page"; class chandelier.n.01 warning; click fixture.n.01 "/knowledgebase/synsets/fixture.n.01/" "Synset details page"; class fixture.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style chandelier.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
fixture.n.01 Matched an object firmly fixed in place (especially in a household)
lighting_fixture.n.01 Planned a fixture providing artificial light
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
lighting_fixture.n.01 Planned a fixture providing artificial light

Children Synsets

Name State Definition