cement.n.01

concrete pavement is sometimes referred to as cement



Directly Mapped Categories

Name Synset Objects
cement cement.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
cement-dhwhbe cement cement.n.01 True collision, 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate covered
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
clean_cement-0 cement.n.01, detergent.n.02, detergent__bottle.n.01, dirt.n.02, floor.n.01, rail_fence.n.01, scrub_brush.n.01, water.n.06, watering_can.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, ontop, insource, covered, filled, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
cement.n.01-washer-cover cement.n.01, cement.n.01, water.n.06,

Transition Graph

graph TD; recipe-cementn01-washer-cover(recipe: cement.n.01-washer-cover); cementn01(cement.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-cementn01-washer-cover --> cementn01; recipe-cementn01-washer-cover --> watern06; cementn01 --> recipe-cementn01-washer-cover; washern03 --> recipe-cementn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; concrete.n.01 --> cement.n.01; building_material.n.01 --> concrete.n.01; paving.n.01 --> concrete.n.01; artifact.n.01 --> paving.n.01; artifact.n.01 --> building_material.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click concrete.n.01 "/knowledgebase/synsets/concrete.n.01/" "Synset details page"; class concrete.n.01 success; click cement.n.01 "/knowledgebase/synsets/cement.n.01/" "Synset details page"; class cement.n.01 success; click building_material.n.01 "/knowledgebase/synsets/building_material.n.01/" "Synset details page"; class building_material.n.01 success; click paving.n.01 "/knowledgebase/synsets/paving.n.01/" "Synset details page"; class paving.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style cement.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
building_material.n.01 Matched material used for constructing buildings
concrete.n.01 Matched a strong hard building material composed of sand and gravel and cement and water
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
paving.n.01 Matched material used to pave an area
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
concrete.n.01 Matched a strong hard building material composed of sand and gravel and cement and water

Children Synsets

Name State Definition