burner.n.02

the heating elements of a stove or range on which pots and pans are placed for cooking



Directly Mapped Categories

Name Synset Objects
burner burner.n.02 4

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
burner-lfyqat burner burner.n.02 False 0 True
burner-mdanhg burner burner.n.02 False 2 True
burner-mjvqii burner burner.n.02 False 2 True
burner-pmntxh burner burner.n.02 False 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
heatSource
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
toggleable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
burner.n.02-washer-cover burner.n.02, burner.n.02, water.n.06,

Transition Graph

graph TD; recipe-burnern02-washer-cover(recipe: burner.n.02-washer-cover); burnern02(burner.n.02); washern03(washer.n.03); watern06(water.n.06); recipe-burnern02-washer-cover --> burnern02; recipe-burnern02-washer-cover --> watern06; burnern02 --> recipe-burnern02-washer-cover; washern03 --> recipe-burnern02-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; heating_element.n.01 --> burner.n.02; component.n.03 --> heating_element.n.01; part.n.02 --> component.n.03; object.n.01 --> part.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click heating_element.n.01 "/knowledgebase/synsets/heating_element.n.01/" "Synset details page"; class heating_element.n.01 success; click burner.n.02 "/knowledgebase/synsets/burner.n.02/" "Synset details page"; class burner.n.02 success; click component.n.03 "/knowledgebase/synsets/component.n.03/" "Synset details page"; class component.n.03 success; click part.n.02 "/knowledgebase/synsets/part.n.02/" "Synset details page"; class part.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style burner.n.02 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
component.n.03 Matched an artifact that is one of the individual parts of which a composite entity is made up; especially a part that can be separated from or attached to a system
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
heating_element.n.01 Matched the component of a heater or range that transforms fuel or electricity into heat
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
part.n.02 Matched something less than the whole of a human artifact
physical_entity.n.01 Matched an entity that has physical existence

Parent Synsets

Name State Definition
heating_element.n.01 Matched the component of a heater or range that transforms fuel or electricity into heat

Children Synsets

Name State Definition