burner.n.02

the heating elements of a stove or range on which pots and pans are placed for cooking



Directly Mapped Categories

Name Synset Objects
burner burner.n.02 4

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
burner-lfyqat burner burner.n.02 False collision, togglebutton, heatsource, 0 True
burner-mdanhg burner burner.n.02 False collision, togglebutton, heatsource, 2 True
burner-mjvqii burner burner.n.02 False collision, togglebutton, heatsource, 2 True
burner-pmntxh burner burner.n.02 False collision, togglebutton, heatsource, 6 True

Properties

Property Name
disinfectable
dustyable
grassyable
heatSource
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
toggleable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
burner.n.02-washer-cover burner.n.02, washer.n.03, water.n.06, burner.n.02,

Transition Graph

graph TD; recipe-burnern02-washer-cover(recipe: burner.n.02-washer-cover); burnern02(burner.n.02); washern03(washer.n.03); watern06(water.n.06); recipe-burnern02-washer-cover --> watern06; recipe-burnern02-washer-cover --> burnern02; burnern02 --> recipe-burnern02-washer-cover; washern03 --> recipe-burnern02-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; heating_element.n.01 --> burner.n.02; component.n.03 --> heating_element.n.01; part.n.02 --> component.n.03; object.n.01 --> part.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click heating_element.n.01 "/knowledgebase/synsets/heating_element.n.01/" "Synset details page"; class heating_element.n.01 success; click burner.n.02 "/knowledgebase/synsets/burner.n.02/" "Synset details page"; class burner.n.02 success; click component.n.03 "/knowledgebase/synsets/component.n.03/" "Synset details page"; class component.n.03 success; click part.n.02 "/knowledgebase/synsets/part.n.02/" "Synset details page"; class part.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style burner.n.02 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
component.n.03 Matched an artifact that is one of the individual parts of which a composite entity is made up; especially a part that can be separated from or attached to a system
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
heating_element.n.01 Matched the component of a heater or range that transforms fuel or electricity into heat
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
part.n.02 Matched something less than the whole of a human artifact
physical_entity.n.01 Matched an entity that has physical existence

Parent Synsets

Name State Definition
heating_element.n.01 Matched the component of a heater or range that transforms fuel or electricity into heat

Children Synsets

Name State Definition