component.n.03

an artifact that is one of the individual parts of which a composite entity is made up; especially a part that can be separated from or attached to a system



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Image Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Image Category Synset Task Relevant Meta Links Used Rooms Ready?
outlet-alwlfr outlet-alwlfr photo outlet wall_socket.n.01 False collision, 0 True
power_strip-czvrku power_strip-czvrku photo power_strip wall_socket.n.01 False collision, 0 True
cabinet_base-dcmhhh cabinet_base-dcmhhh photo cabinet_base cabinet_base.n.01 True collision, attachment, 0 True
desk_top-eggere desk_top-eggere photo desk_top desk_top.n.01 True collision, attachment, 0 True
cabinet_door-ertkre cabinet_door-ertkre photo cabinet_door cabinet_door.n.01 True collision, attachment, 0 True
clothesline_rope-gkqoro clothesline_rope-gkqoro photo clothesline_rope clothesline_rope.n.01 True collision, attachment, 0 False
wall_socket-hocerb wall_socket-hocerb photo wall_socket wall_socket.n.01 False collision, 12 False
trampoline_top-iemeer trampoline_top-iemeer photo trampoline_top trampoline_top.n.01 True collision, attachment, 0 True
wall_socket-ilzahp wall_socket-ilzahp photo wall_socket wall_socket.n.01 False collision, 6 False
desk_bracket-lwqwre desk_bracket-lwqwre photo desk_bracket desk_bracket.n.01 True collision, attachment, 0 True
outlet-ndmqrv outlet-ndmqrv photo outlet wall_socket.n.01 False collision, 0 True
wall_socket-neqiyu wall_socket-neqiyu photo wall_socket wall_socket.n.01 False collision, 6 True
wall_socket-nujxel wall_socket-nujxel photo wall_socket wall_socket.n.01 False collision, 2 True
outlet-obxxkt outlet-obxxkt photo outlet wall_socket.n.01 False collision, 0 True
wall_socket-plssag wall_socket-plssag photo wall_socket wall_socket.n.01 False collision, 2 True
outlet-pqgeot outlet-pqgeot photo outlet wall_socket.n.01 False collision, 0 True
trampoline_leg-qkerde trampoline_leg-qkerde photo trampoline_leg trampoline_leg.n.01 True collision, attachment, 0 True
desk_leg-qoerre desk_leg-qoerre photo desk_leg desk_leg.n.01 True collision, attachment, 0 False
outlet-rdinfq outlet-rdinfq photo outlet wall_socket.n.01 False collision, 0 False
skateboard_deck-tgfidu skateboard_deck-tgfidu photo skateboard_deck skateboard_deck.n.01 True collision, connectedpart, 0 True
outlet-ushowc outlet-ushowc photo outlet wall_socket.n.01 False collision, 0 True
wall_socket-zyzufw wall_socket-zyzufw photo wall_socket wall_socket.n.01 False collision, 2 False

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; part.n.02 --> component.n.03; component.n.03 --> heating_element.n.01; component.n.03 --> trampoline_leg.n.01; component.n.03 --> cabinet_door.n.01; component.n.03 --> desk_bracket.n.01; component.n.03 --> module.n.04; component.n.03 --> cabinet_base.n.01; component.n.03 --> accessory.n.02; component.n.03 --> desk_top.n.01; component.n.03 --> skateboard_deck.n.01; component.n.03 --> desk_leg.n.01; component.n.03 --> trampoline_top.n.01; component.n.03 --> clothesline_rope.n.01; heating_element.n.01 --> burner.n.02; module.n.04 --> cartridge.n.03; accessory.n.02 --> fitting.n.02; fitting.n.02 --> receptacle.n.03; receptacle.n.03 --> wall_socket.n.01; cartridge.n.03 --> ink_cartridge.n.01; object.n.01 --> part.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click part.n.02 "/knowledgebase/synsets/part.n.02/" "Synset details page"; class part.n.02 success; click component.n.03 "/knowledgebase/synsets/component.n.03/" "Synset details page"; class component.n.03 success; click heating_element.n.01 "/knowledgebase/synsets/heating_element.n.01/" "Synset details page"; class heating_element.n.01 danger; click trampoline_leg.n.01 "/knowledgebase/synsets/trampoline_leg.n.01/" "Synset details page"; class trampoline_leg.n.01 success; click cabinet_door.n.01 "/knowledgebase/synsets/cabinet_door.n.01/" "Synset details page"; class cabinet_door.n.01 success; click desk_bracket.n.01 "/knowledgebase/synsets/desk_bracket.n.01/" "Synset details page"; class desk_bracket.n.01 success; click module.n.04 "/knowledgebase/synsets/module.n.04/" "Synset details page"; class module.n.04 danger; click cabinet_base.n.01 "/knowledgebase/synsets/cabinet_base.n.01/" "Synset details page"; class cabinet_base.n.01 success; click accessory.n.02 "/knowledgebase/synsets/accessory.n.02/" "Synset details page"; class accessory.n.02 success; click desk_top.n.01 "/knowledgebase/synsets/desk_top.n.01/" "Synset details page"; class desk_top.n.01 success; click skateboard_deck.n.01 "/knowledgebase/synsets/skateboard_deck.n.01/" "Synset details page"; class skateboard_deck.n.01 success; click desk_leg.n.01 "/knowledgebase/synsets/desk_leg.n.01/" "Synset details page"; class desk_leg.n.01 warning; click trampoline_top.n.01 "/knowledgebase/synsets/trampoline_top.n.01/" "Synset details page"; class trampoline_top.n.01 success; click clothesline_rope.n.01 "/knowledgebase/synsets/clothesline_rope.n.01/" "Synset details page"; class clothesline_rope.n.01 warning; click fitting.n.02 "/knowledgebase/synsets/fitting.n.02/" "Synset details page"; class fitting.n.02 success; click receptacle.n.03 "/knowledgebase/synsets/receptacle.n.03/" "Synset details page"; class receptacle.n.03 success; click wall_socket.n.01 "/knowledgebase/synsets/wall_socket.n.01/" "Synset details page"; class wall_socket.n.01 success; click cartridge.n.03 "/knowledgebase/synsets/cartridge.n.03/" "Synset details page"; class cartridge.n.03 danger; click ink_cartridge.n.01 "/knowledgebase/synsets/ink_cartridge.n.01/" "Synset details page"; class ink_cartridge.n.01 danger; click burner.n.02 "/knowledgebase/synsets/burner.n.02/" "Synset details page"; class burner.n.02 danger; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style component.n.03 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
part.n.02 Matched something less than the whole of a human artifact
physical_entity.n.01 Matched an entity that has physical existence

Parent Synsets

Name State Definition
part.n.02 Matched something less than the whole of a human artifact

Children Synsets

Name State Definition
accessory.n.02 Matched a supplementary component that improves capability
cabinet_base.n.01 Matched
cabinet_door.n.01 Matched
clothesline_rope.n.01 Planned
desk_bracket.n.01 Matched
desk_leg.n.01 Planned
desk_top.n.01 Matched
heating_element.n.01 Unmatched the component of a heater or range that transforms fuel or electricity into heat
module.n.04 Unmatched a self-contained component (unit or item) that is used in combination with other components
skateboard_deck.n.01 Matched
trampoline_leg.n.01 Matched
trampoline_top.n.01 Matched