bulletin_board.n.02

a board that hangs on a wall; displays announcements



Directly Mapped Categories

Name Synset Objects
bulletin_board bulletin_board.n.02 2

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
bulletin_board-ayaoal bulletin_board bulletin_board.n.02 False collision, 0 True
bulletin_board-rjlpsy bulletin_board bulletin_board.n.02 False collision, 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
bulletin_board.n.02-washer-cover bulletin_board.n.02, washer.n.03, bulletin_board.n.02, water.n.06,

Transition Graph

graph TD; recipe-bulletin_boardn02-washer-cover(recipe: bulletin_board.n.02-washer-cover); bulletin_boardn02(bulletin_board.n.02); washern03(washer.n.03); watern06(water.n.06); recipe-bulletin_boardn02-washer-cover --> bulletin_boardn02; recipe-bulletin_boardn02-washer-cover --> watern06; bulletin_boardn02 --> recipe-bulletin_boardn02-washer-cover; washern03 --> recipe-bulletin_boardn02-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; board.n.03 --> bulletin_board.n.02; sheet.n.06 --> board.n.03; artifact.n.01 --> sheet.n.06; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click board.n.03 "/knowledgebase/synsets/board.n.03/" "Synset details page"; class board.n.03 success; click bulletin_board.n.02 "/knowledgebase/synsets/bulletin_board.n.02/" "Synset details page"; class bulletin_board.n.02 success; click sheet.n.06 "/knowledgebase/synsets/sheet.n.06/" "Synset details page"; class sheet.n.06 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style bulletin_board.n.02 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
board.n.03 Matched a flat piece of material designed for a special purpose
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
sheet.n.06 Matched a flat artifact that is thin relative to its length and width
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
board.n.03 Matched a flat piece of material designed for a special purpose

Children Synsets

Name State Definition