boxing_glove.n.01
boxing equipment consisting of big and padded coverings for the fists of the fighters; worn for the sport of boxing
Directly Mapped Categories
Directly Mapped Objects
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
| boxing_gloves-jlfuaf |
|
boxing_gloves |
boxing_glove.n.01 |
0.37, 0.25, 0.18 |
collision, |
0 |
True |
Properties
| Property Name |
| deformable |
| disinfectable |
| dustyable |
| flammable |
| grassyable |
| moldyable |
| nonSubstance |
| particleRemover |
| rustable |
| scratchable |
| softBody |
| stainable |
| stickyable |
| tarnishable |
| wetable |
| wrinkleable |
Uses
| Usage Type |
Status |
| Used as Substance |
NO
|
| Used as Non-Substance |
YES
|
| Used as Fillable |
NO
|
| Used in Predicate |
covered |
| Used in Predicate |
ontop |
Tasks
| Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
| clean_boxing_gloves-0 |
boxing_glove.n.01,
countertop.n.01,
dust.n.01,
floor.n.01,
washer.n.03,
|
house_single_floor,
|
ontop,
covered,
|
visual substance,
|
Transitions
Transition Graph
graph TD;
recipe-boxing_gloven01-washer-saturate-cover(recipe: boxing_glove.n.01-washer-saturate-cover);
boxing_gloven01(boxing_glove.n.01);
washern03(washer.n.03);
watern06(water.n.06);
recipe-boxing_gloven01-washer-saturate-cover --> boxing_gloven01;
recipe-boxing_gloven01-washer-saturate-cover --> watern06;
boxing_gloven01 --> recipe-boxing_gloven01-washer-saturate-cover;
washern03 --> recipe-boxing_gloven01-washer-saturate-cover;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
boxing_equipment.n.01 --> boxing_glove.n.01;
sports_equipment.n.01 --> boxing_equipment.n.01;
equipment.n.01 --> sports_equipment.n.01;
instrumentality.n.03 --> equipment.n.01;
artifact.n.01 --> instrumentality.n.03;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click boxing_equipment.n.01 "/knowledgebase/synsets/boxing_equipment.n.01.html" "Synset details page";
class boxing_equipment.n.01 success;
click boxing_glove.n.01 "/knowledgebase/synsets/boxing_glove.n.01.html" "Synset details page";
class boxing_glove.n.01 success;
click sports_equipment.n.01 "/knowledgebase/synsets/sports_equipment.n.01.html" "Synset details page";
class sports_equipment.n.01 success;
click equipment.n.01 "/knowledgebase/synsets/equipment.n.01.html" "Synset details page";
class equipment.n.01 success;
click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03.html" "Synset details page";
class instrumentality.n.03 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01.html" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02.html" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01.html" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01.html" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01.html" "Synset details page";
class entity.n.01 success;
style boxing_glove.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
| Name |
State |
Definition |
| artifact.n.01 |
Matched |
a man-made object taken as a whole |
| boxing_equipment.n.01 |
Matched |
equipment used in boxing |
| entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
| equipment.n.01 |
Matched |
an instrumentality needed for an undertaking or to perform a service |
| instrumentality.n.03 |
Matched |
an artifact (or system of artifacts) that is instrumental in accomplishing some end |
| object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
| physical_entity.n.01 |
Matched |
an entity that has physical existence |
| sports_equipment.n.01 |
Matched |
equipment needed to participate in a particular sport |
| whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
Children Synsets