blackboard.n.01

sheet of slate; for writing with chalk



Directly Mapped Categories

Name Synset Objects
blackboard blackboard.n.01 2

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
blackboard-dgcavd blackboard blackboard.n.01 True collision, 0 True
blackboard-pktarr blackboard blackboard.n.01 True collision, 6 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
sceneObject
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate touching

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
set_up_a_preschool_classroom-0 backpack.n.01, blackboard.n.01, blackboard_eraser.n.01, carton.n.02, chair.n.01, computer.n.01, floor.n.01, globe.n.03, mat.n.03, notebook.n.01, pen.n.01, pencil.n.01, table.n.02, teddy.n.01, wall_clock.n.01, school_geography, ontop, nextto, touching, inside, transition, visual substance, physical substance, attachment, cloth,

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
blackboard.n.01-washer-cover blackboard.n.01, washer.n.03, water.n.06, blackboard.n.01,

Transition Graph

graph TD; recipe-blackboardn01-washer-cover(recipe: blackboard.n.01-washer-cover); blackboardn01(blackboard.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-blackboardn01-washer-cover --> watern06; recipe-blackboardn01-washer-cover --> blackboardn01; blackboardn01 --> recipe-blackboardn01-washer-cover; washern03 --> recipe-blackboardn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; sheet.n.06 --> blackboard.n.01; artifact.n.01 --> sheet.n.06; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click sheet.n.06 "/knowledgebase/synsets/sheet.n.06/" "Synset details page"; class sheet.n.06 success; click blackboard.n.01 "/knowledgebase/synsets/blackboard.n.01/" "Synset details page"; class blackboard.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style blackboard.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
sheet.n.06 Matched a flat artifact that is thin relative to its length and width
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
sheet.n.06 Matched a flat artifact that is thin relative to its length and width

Children Synsets

Name State Definition