bathtub.n.01

a relatively large open container that you fill with water and use to wash the body



Directly Mapped Categories

Name Synset Objects
bathtub bathtub.n.01 11

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
bathtub-azdgtl bathtub bathtub.n.01 True fluidsink, collision, fillable, openfillable, 0 True
bathtub-enpxbn bathtub bathtub.n.01 True fluidsink, collision, fillable, 0 True
bathtub-euxylv bathtub bathtub.n.01 True fluidsink, collision, fillable, 2 True
bathtub-fdjykf bathtub bathtub.n.01 True fluidsource, togglebutton, fluidsink, collision, fillable, 16 True
bathtub-gulceo bathtub bathtub.n.01 True fluidsink, collision, fillable, openfillable, 0 True
bathtub-jfhrwj bathtub bathtub.n.01 True fluidsink, collision, fillable, 0 True
bathtub-oobbwn bathtub bathtub.n.01 True fluidsink, collision, fillable, 0 True
bathtub-pdcrfs bathtub bathtub.n.01 True fluidsource, togglebutton, fluidsink, collision, fillable, 2 True
bathtub-rufepf bathtub bathtub.n.01 True fluidsource, togglebutton, fluidsink, collision, fillable, 2 True
bathtub-uqmgtw bathtub bathtub.n.01 True collision, fillable, 2 True
bathtub-wxrafq bathtub bathtub.n.01 True fluidsink, collision, fillable, 0 True

Properties

Property Name
disinfectable
dustyable
fillable
freezable
grassyable
heatable
moldyable
nonSubstance
rigidBody
rustable
sceneObject
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate covered
Used in Predicate inside

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
cleaning_bathrooms-0 bar_soap.n.01, bathtub.n.01, bucket.n.01, floor.n.01, rag.n.01, scrub_brush.n.01, sink.n.01, stain.n.01, toilet.n.02, Benevolence_0_int, Benevolence_2_int, Ihlen_1_int, Merom_1_int, Pomaria_0_garden, Pomaria_0_int, house_double_floor_upper, house_single_floor, ontop, covered, inside, transition, visual substance, physical substance, attachment, cloth,
cleaning_bathtub-0 bar_soap.n.01, bathtub.n.01, bucket.n.01, floor.n.01, scrub_brush.n.01, sink.n.01, stain.n.01, water.n.06, Benevolence_0_int, Benevolence_2_int, Ihlen_1_int, Merom_1_int, Pomaria_0_garden, Pomaria_0_int, Pomaria_2_int, Wainscott_1_int, house_double_floor_upper, house_single_floor, ontop, covered, inside, insource, transition, visual substance, physical substance, attachment, cloth,
cleaning_skis-0 bathtub.n.01, floor.n.01, rag.n.01, rubbing_alcohol.n.01, rubbing_alcohol__atomizer.n.01, scraper.n.01, sink.n.01, ski.n.01, snow.n.01, stain.n.01, water.n.06, Wainscott_1_int, house_single_floor, ontop, covered, insource, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
bathtub.n.01-washer-cover bathtub.n.01, bathtub.n.01, water.n.06,

Transition Graph

graph TD; recipe-bathtubn01-washer-cover(recipe: bathtub.n.01-washer-cover); bathtubn01(bathtub.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-bathtubn01-washer-cover --> bathtubn01; recipe-bathtubn01-washer-cover --> watern06; bathtubn01 --> recipe-bathtubn01-washer-cover; washern03 --> recipe-bathtubn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; vessel.n.03 --> bathtub.n.01; container.n.01 --> vessel.n.03; instrumentality.n.03 --> container.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click vessel.n.03 "/knowledgebase/synsets/vessel.n.03/" "Synset details page"; class vessel.n.03 success; click bathtub.n.01 "/knowledgebase/synsets/bathtub.n.01/" "Synset details page"; class bathtub.n.01 success; click container.n.01 "/knowledgebase/synsets/container.n.01/" "Synset details page"; class container.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style bathtub.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
container.n.01 Matched any object that can be used to hold things (especially a large metal boxlike object of standardized dimensions that can be loaded from one form of transport to another)
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
vessel.n.03 Matched an object used as a container (especially for liquids)
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
vessel.n.03 Matched an object used as a container (especially for liquids)

Children Synsets

Name State Definition