banner.n.01
long strip of cloth or paper used for decoration or advertising
Directly Mapped Categories
Directly Mapped Objects
Object |
Category |
Synset |
Task Relevant |
Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
Properties
Property Name |
disinfectable |
dustyable |
flammable |
grassyable |
moldyable |
nonSubstance |
rigidBody |
rustable |
scratchable |
stainable |
stickyable |
tarnishable |
wetable |
wrinkleable |
Uses
Usage Type |
Status |
Used as Substance |
NO
|
Used as Non-Substance |
NO
|
Used as Fillable |
NO
|
Tasks
Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
banner.n.01-washer-cover |
banner.n.01,
|
|
washer.n.03,
banner.n.01,
water.n.06,
|
Transition Graph
graph TD;
recipe-bannern01-washer-cover(recipe: banner.n.01-washer-cover);
bannern01(banner.n.01);
washern03(washer.n.03);
watern06(water.n.06);
recipe-bannern01-washer-cover --> bannern01;
recipe-bannern01-washer-cover --> watern06;
bannern01 --> recipe-bannern01-washer-cover;
washern03 --> recipe-bannern01-washer-cover;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
flag.n.01 --> banner.n.01;
emblem.n.01 --> flag.n.01;
design.n.04 --> emblem.n.01;
decoration.n.01 --> design.n.04;
artifact.n.01 --> decoration.n.01;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click flag.n.01 "/knowledgebase/synsets/flag.n.01/" "Synset details page";
class flag.n.01 success;
click banner.n.01 "/knowledgebase/synsets/banner.n.01/" "Synset details page";
class banner.n.01 success;
click emblem.n.01 "/knowledgebase/synsets/emblem.n.01/" "Synset details page";
class emblem.n.01 success;
click design.n.04 "/knowledgebase/synsets/design.n.04/" "Synset details page";
class design.n.04 success;
click decoration.n.01 "/knowledgebase/synsets/decoration.n.01/" "Synset details page";
class decoration.n.01 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
style banner.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
artifact.n.01 |
Matched |
a man-made object taken as a whole |
decoration.n.01 |
Matched |
something used to beautify |
design.n.04 |
Matched |
a decorative or artistic work |
emblem.n.01 |
Matched |
special design or visual object representing a quality, type, group, etc. |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
flag.n.01 |
Matched |
emblem usually consisting of a rectangular piece of cloth of distinctive design |
object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
physical_entity.n.01 |
Matched |
an entity that has physical existence |
whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
Name |
State |
Definition |
flag.n.01 |
Matched |
emblem usually consisting of a rectangular piece of cloth of distinctive design |
Children Synsets