bandage.n.01

a piece of soft material that covers and protects an injured part of the body



Directly Mapped Categories

Name Synset Objects
bandage bandage.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
bandage-riftxh bandage bandage.n.01 True collision, 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
particleRemover
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate inside

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
buy_home_use_medical_supplies-0 bandage.n.01, bottle__of__antihistamines.n.01, bottle__of__aspirin.n.01, cash_register.n.01, checkout.n.03, credit_card.n.01, first-aid_kit.n.01, floor.n.01, grocery_shelf.n.01, sack.n.01, shopping_cart.n.01, grocery_store_cafe, grocery_store_convenience, ontop, inside, nextto,

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
bandage.n.01-washer-saturate-cover bandage.n.01, washer.n.03, bandage.n.01, water.n.06,

Transition Graph

graph TD; recipe-bandagen01-washer-saturate-cover(recipe: bandage.n.01-washer-saturate-cover); bandagen01(bandage.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-bandagen01-washer-saturate-cover --> bandagen01; recipe-bandagen01-washer-saturate-cover --> watern06; bandagen01 --> recipe-bandagen01-washer-saturate-cover; washern03 --> recipe-bandagen01-washer-saturate-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; dressing.n.04 --> bandage.n.01; cloth_covering.n.01 --> dressing.n.04; covering.n.02 --> cloth_covering.n.01; artifact.n.01 --> covering.n.02; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click dressing.n.04 "/knowledgebase/synsets/dressing.n.04/" "Synset details page"; class dressing.n.04 success; click bandage.n.01 "/knowledgebase/synsets/bandage.n.01/" "Synset details page"; class bandage.n.01 success; click cloth_covering.n.01 "/knowledgebase/synsets/cloth_covering.n.01/" "Synset details page"; class cloth_covering.n.01 success; click covering.n.02 "/knowledgebase/synsets/covering.n.02/" "Synset details page"; class covering.n.02 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style bandage.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
cloth_covering.n.01 Matched a covering made of cloth
covering.n.02 Matched an artifact that covers something else (usually to protect or shelter or conceal it)
dressing.n.04 Matched a cloth covering for a wound or sore
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
dressing.n.04 Matched a cloth covering for a wound or sore

Children Synsets

Name State Definition