bandage.n.01

a piece of soft material that covers and protects an injured part of the body



Directly Mapped Categories

Name Synset Objects
bandage bandage.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
bandage-riftxh bandage bandage.n.01 True 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
particleRemover
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate inside

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
buy_home_use_medical_supplies-0 bandage.n.01, bottle__of__antihistamines.n.01, bottle__of__aspirin.n.01, cash_register.n.01, checkout.n.03, credit_card.n.01, first-aid_kit.n.01, floor.n.01, grocery_shelf.n.01, sack.n.01, shopping_cart.n.01, grocery_store_cafe, grocery_store_convenience, inside, ontop, nextto, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
bandage.n.01-washer-saturate-cover bandage.n.01, water.n.06, bandage.n.01,

Transition Graph

graph TD; recipe-bandagen01-washer-saturate-cover(recipe: bandage.n.01-washer-saturate-cover); bandagen01(bandage.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-bandagen01-washer-saturate-cover --> watern06; recipe-bandagen01-washer-saturate-cover --> bandagen01; bandagen01 --> recipe-bandagen01-washer-saturate-cover; washern03 --> recipe-bandagen01-washer-saturate-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; dressing.n.04 --> bandage.n.01; cloth_covering.n.01 --> dressing.n.04; covering.n.02 --> cloth_covering.n.01; artifact.n.01 --> covering.n.02; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click dressing.n.04 "/knowledgebase/synsets/dressing.n.04/" "Synset details page"; class dressing.n.04 success; click bandage.n.01 "/knowledgebase/synsets/bandage.n.01/" "Synset details page"; class bandage.n.01 success; click cloth_covering.n.01 "/knowledgebase/synsets/cloth_covering.n.01/" "Synset details page"; class cloth_covering.n.01 success; click covering.n.02 "/knowledgebase/synsets/covering.n.02/" "Synset details page"; class covering.n.02 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style bandage.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
cloth_covering.n.01 Matched a covering made of cloth
covering.n.02 Matched an artifact that covers something else (usually to protect or shelter or conceal it)
dressing.n.04 Matched a cloth covering for a wound or sore
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
dressing.n.04 Matched a cloth covering for a wound or sore

Children Synsets

Name State Definition