armchair.n.01
chair with a support on each side for arms
Directly Mapped Categories
Directly Mapped Objects
Object |
Image |
Category |
Synset |
Task Relevant |
Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
Object |
Image |
Category |
Synset |
Task Relevant |
Meta Links |
Used Rooms |
Ready? |
armchair-axcwcm |
 |
armchair |
armchair.n.01 |
True |
collision, |
2 |
False |
armchair-axudcx |
 |
armchair |
armchair.n.01 |
True |
collision, |
0 |
True |
armchair-bdgwkg |
 |
armchair |
armchair.n.01 |
True |
collision, |
2 |
True |
armchair-bslhmj |
 |
armchair |
armchair.n.01 |
True |
collision, |
18 |
True |
armchair-ccpgpe |
 |
armchair |
armchair.n.01 |
True |
collision, |
2 |
True |
armchair-cehzwd |
 |
armchair |
armchair.n.01 |
True |
collision, |
2 |
True |
armchair-cyvmhv |
 |
armchair |
armchair.n.01 |
True |
collision, |
0 |
True |
armchair-esfrjm |
 |
armchair |
armchair.n.01 |
True |
collision, |
2 |
True |
armchair-fsrprw |
 |
armchair |
armchair.n.01 |
True |
collision, |
0 |
True |
armchair-hdibix |
 |
armchair |
armchair.n.01 |
True |
collision, |
2 |
True |
armchair-hfydou |
 |
armchair |
armchair.n.01 |
True |
collision, |
2 |
True |
armchair-ihhodt |
 |
armchair |
armchair.n.01 |
True |
collision, |
2 |
True |
armchair-irzlby |
 |
armchair |
armchair.n.01 |
True |
collision, |
2 |
True |
armchair-jmunen |
 |
armchair |
armchair.n.01 |
True |
collision, |
0 |
True |
armchair-jzthdw |
 |
armchair |
armchair.n.01 |
True |
collision, |
2 |
True |
armchair-nckeqb |
 |
armchair |
armchair.n.01 |
True |
collision, |
0 |
True |
armchair-nibzys |
 |
armchair |
armchair.n.01 |
True |
collision, |
2 |
False |
armchair-ouqlrc |
 |
armchair |
armchair.n.01 |
True |
collision, |
2 |
True |
armchair-pfntgd |
 |
armchair |
armchair.n.01 |
True |
collision, |
2 |
True |
armchair-pmrcex |
 |
armchair |
armchair.n.01 |
True |
collision, |
0 |
True |
armchair-qerjol |
 |
armchair |
armchair.n.01 |
True |
collision, |
6 |
True |
armchair-qgcjtr |
 |
armchair |
armchair.n.01 |
True |
collision, |
0 |
True |
armchair-qhcrgb |
 |
armchair |
armchair.n.01 |
True |
collision, |
2 |
True |
armchair-qjwuus |
 |
armchair |
armchair.n.01 |
True |
collision, |
0 |
True |
armchair-qplklw |
 |
armchair |
armchair.n.01 |
True |
collision, |
4 |
True |
armchair-qyntri |
 |
armchair |
armchair.n.01 |
True |
collision, |
2 |
True |
armchair-rabzuf |
 |
armchair |
armchair.n.01 |
True |
collision, |
0 |
True |
armchair-rtbsof |
 |
armchair |
armchair.n.01 |
True |
collision, |
2 |
True |
armchair-tcscts |
 |
armchair |
armchair.n.01 |
True |
collision, |
2 |
False |
armchair-tcxiue |
 |
armchair |
armchair.n.01 |
True |
collision, |
10 |
True |
armchair-tgbaim |
 |
armchair |
armchair.n.01 |
True |
collision, |
2 |
False |
armchair-thfelc |
 |
armchair |
armchair.n.01 |
True |
collision, |
2 |
True |
armchair-thhqkc |
 |
armchair |
armchair.n.01 |
True |
collision, |
2 |
True |
armchair-umbrpd |
 |
armchair |
armchair.n.01 |
True |
collision, |
0 |
True |
armchair-viphen |
 |
armchair |
armchair.n.01 |
True |
collision, |
0 |
True |
armchair-vtsoat |
 |
armchair |
armchair.n.01 |
True |
collision, |
0 |
True |
armchair-vzfhpv |
 |
armchair |
armchair.n.01 |
True |
collision, |
2 |
True |
armchair-vzhxuf |
 |
armchair |
armchair.n.01 |
True |
collision, |
14 |
True |
armchair-wkmkvd |
 |
armchair |
armchair.n.01 |
True |
collision, |
2 |
True |
armchair-xkacfd |
 |
armchair |
armchair.n.01 |
True |
collision, |
0 |
True |
armchair-xpcheg |
 |
armchair |
armchair.n.01 |
True |
extrapart, collision, |
4 |
True |
armchair-xqovyv |
 |
armchair |
armchair.n.01 |
True |
collision, |
2 |
True |
armchair-ybcnmu |
 |
armchair |
armchair.n.01 |
True |
collision, |
2 |
True |
armchair-zoamsi |
 |
armchair |
armchair.n.01 |
True |
collision, |
2 |
True |
armchair-zrgdsz |
 |
armchair |
armchair.n.01 |
True |
collision, |
2 |
True |
armchair-zxhcxt |
 |
armchair |
armchair.n.01 |
True |
collision, |
2 |
True |
Properties
Property Name |
breakable |
disinfectable |
dustyable |
flammable |
grassyable |
moldyable |
nonSubstance |
rigidBody |
rustable |
sceneObject |
scratchable |
stainable |
stickyable |
tarnishable |
wetable |
wrinkleable |
Uses
Usage Type |
Status |
Used as Substance |
NO
|
Used as Non-Substance |
YES
|
Used as Fillable |
NO
|
Used in Predicate |
broken |
Tasks
Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
fixing_broken_chair-0 |
armchair.n.01,
floor.n.01,
|
Beechwood_0_garden,
Beechwood_0_int,
Ihlen_0_int,
Ihlen_1_int,
Merom_1_int,
Pomaria_0_garden,
Pomaria_0_int,
Pomaria_1_int,
Wainscott_0_garden,
Wainscott_0_int,
|
broken,
ontop,
|
|
Transitions
Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
armchair.n.01-washer-cover |
armchair.n.01,
|
washer.n.03,
|
armchair.n.01,
water.n.06,
|
Transition Graph
graph TD;
recipe-armchairn01-washer-cover(recipe: armchair.n.01-washer-cover);
armchairn01(armchair.n.01);
washern03(washer.n.03);
watern06(water.n.06);
recipe-armchairn01-washer-cover --> armchairn01;
recipe-armchairn01-washer-cover --> watern06;
armchairn01 --> recipe-armchairn01-washer-cover;
washern03 --> recipe-armchairn01-washer-cover;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
chair.n.01 --> armchair.n.01;
seat.n.03 --> chair.n.01;
furniture.n.01 --> seat.n.03;
furnishing.n.02 --> furniture.n.01;
instrumentality.n.03 --> furnishing.n.02;
artifact.n.01 --> instrumentality.n.03;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click chair.n.01 "/knowledgebase/synsets/chair.n.01/" "Synset details page";
class chair.n.01 success;
click armchair.n.01 "/knowledgebase/synsets/armchair.n.01/" "Synset details page";
class armchair.n.01 success;
click seat.n.03 "/knowledgebase/synsets/seat.n.03/" "Synset details page";
class seat.n.03 success;
click furniture.n.01 "/knowledgebase/synsets/furniture.n.01/" "Synset details page";
class furniture.n.01 success;
click furnishing.n.02 "/knowledgebase/synsets/furnishing.n.02/" "Synset details page";
class furnishing.n.02 success;
click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page";
class instrumentality.n.03 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
style armchair.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
artifact.n.01 |
Matched |
a man-made object taken as a whole |
chair.n.01 |
Matched |
a seat for one person, with a support for the back |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
furnishing.n.02 |
Matched |
(usually plural) the instrumentalities (furniture and appliances and other movable accessories including curtains and rugs) that make a home (or other area) livable |
furniture.n.01 |
Matched |
furnishings that make a room or other area ready for occupancy |
instrumentality.n.03 |
Matched |
an artifact (or system of artifacts) that is instrumental in accomplishing some end |
object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
physical_entity.n.01 |
Matched |
an entity that has physical existence |
seat.n.03 |
Matched |
furniture that is designed for sitting on |
whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
Name |
State |
Definition |
chair.n.01 |
Matched |
a seat for one person, with a support for the back |
Children Synsets