square_light-qebtel


Has Unresolved Complaints
Category: square_light | Original category: square_light | Provider: objects/school_objects-aa

Bounding Box Size: 0.60, 0.60, 0.02

Meta Links

Meta Link Name
collision

Scene / Rooms

Scene Room Count
school_biology corridor_1 18
school_biology biology_lab_0 16
school_computer_lab_and_infirmary corridor_0 30
school_geography corridor_1 10
school_geography corridor_2 30
school_gym corridor_2 12
school_computer_lab_and_infirmary computer_lab_0 18
school_geography corridor_0 12
school_chemistry corridor_0 30
school_computer_lab_and_infirmary corridor_2 39
school_biology corridor_0 30
school_chemistry corridor_1 18
school_computer_lab_and_infirmary corridor_1 14

Attachment Pairs - Female Role

Name Female Objects Count Male Objects Count

Attachment Pairs - Male Role

Name Female Objects Count Male Objects Count

Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; light.n.02 --> room_light.n.01; source_of_illumination.n.01 --> light.n.02; device.n.01 --> source_of_illumination.n.01; instrumentality.n.03 --> device.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click light.n.02 "/knowledgebase/synsets/light.n.02.html" "Synset details page"; class light.n.02 success; click room_light.n.01 "/knowledgebase/synsets/room_light.n.01.html" "Synset details page"; class room_light.n.01 success; click source_of_illumination.n.01 "/knowledgebase/synsets/source_of_illumination.n.01.html" "Synset details page"; class source_of_illumination.n.01 success; click device.n.01 "/knowledgebase/synsets/device.n.01.html" "Synset details page"; class device.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03.html" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01.html" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02.html" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01.html" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01.html" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01.html" "Synset details page"; class entity.n.01 success; style room_light.n.01 stroke:#333,stroke-width:2px;
Complaint Type Complaint Object Complaint Prompt Complaint Message
material square_light-qebtel Our current baking stack only permits the baking of VRay materials. This object has another kind of material, likely scanline. Follow information on the materials.md guide to fix it. Automatic complaint: object has bad material (non-VRay) in 3ds Max, which causes baking to fail. Investigate & replace the material.