floors-gkfwyg
Ready
| Category: floors | Original category: | Provider: scenes/Wainscott_0_garden
Meta Links
Scene / Rooms
Attachment Pairs - Female Role
Name |
Female Objects Count |
Male Objects Count |
Attachment Pairs - Male Role
Name |
Female Objects Count |
Male Objects Count |
Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
horizontal_surface.n.01 --> floor.n.01;
surface.n.01 --> horizontal_surface.n.01;
artifact.n.01 --> surface.n.01;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click horizontal_surface.n.01 "/knowledgebase/synsets/horizontal_surface.n.01/" "Synset details page";
class horizontal_surface.n.01 success;
click floor.n.01 "/knowledgebase/synsets/floor.n.01/" "Synset details page";
class floor.n.01 success;
click surface.n.01 "/knowledgebase/synsets/surface.n.01/" "Synset details page";
class surface.n.01 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
style floor.n.01 stroke:#333,stroke-width:2px;
Complaint Type |
Complaint Object |
Complaint Prompt |
Complaint Message |
connectedness |
floors-gkfwyg |
CONNECTED: Confirm object is a single body. An object cannot contain disconnected parts. |
it does have disconnected parts. we should put the individual wood areas into an object each, the stone into an object, then the left set of pavers into one object, and the right set of pavers into another. we should NOT make every paver a separate object. |