video_game
| Object |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
| video_game-apjpos |
video_game |
computer_game.n.01 |
0.09, 0.06, 0.01 |
collision, |
0 |
True |
| video_game-ceaxsd |
video_game |
computer_game.n.01 |
0.09, 0.06, 0.01 |
collision, |
0 |
True |
| video_game-ckugyi |
video_game |
computer_game.n.01 |
0.06, 0.07, 0.01 |
collision, |
0 |
True |
| video_game-coiafo |
video_game |
computer_game.n.01 |
0.06, 0.06, 0.01 |
collision, |
0 |
True |
| video_game-lfdpse |
video_game |
computer_game.n.01 |
0.06, 0.07, 0.01 |
collision, |
0 |
True |
| video_game-ppnzqm |
video_game |
computer_game.n.01 |
0.06, 0.07, 0.01 |
collision, |
0 |
True |
| video_game-pujfzk |
video_game |
computer_game.n.01 |
0.06, 0.07, 0.01 |
collision, |
0 |
True |
| video_game-qsyyql |
video_game |
computer_game.n.01 |
0.04, 0.04, 0.01 |
collision, |
0 |
True |
| video_game-quzjuo |
video_game |
computer_game.n.01 |
0.06, 0.07, 0.01 |
collision, |
0 |
True |
| video_game-rzaxlj |
video_game |
computer_game.n.01 |
0.03, 0.03, 0.01 |
collision, |
0 |
True |
| video_game-veodkq |
video_game |
computer_game.n.01 |
0.02, 0.02, 0.01 |
collision, |
0 |
True |
| video_game-yyvkel |
video_game |
computer_game.n.01 |
0.08, 0.06, 0.01 |
collision, |
0 |
True |
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
game.n.03 --> computer_game.n.01;
diversion.n.01 --> game.n.03;
activity.n.01 --> diversion.n.01;
act.n.02 --> activity.n.01;
event.n.01 --> act.n.02;
psychological_feature.n.01 --> event.n.01;
abstraction.n.06 --> psychological_feature.n.01;
entity.n.01 --> abstraction.n.06;
click game.n.03 "/knowledgebase/synsets/game.n.03.html" "Synset details page";
class game.n.03 success;
click computer_game.n.01 "/knowledgebase/synsets/computer_game.n.01.html" "Synset details page";
class computer_game.n.01 success;
click diversion.n.01 "/knowledgebase/synsets/diversion.n.01.html" "Synset details page";
class diversion.n.01 success;
click activity.n.01 "/knowledgebase/synsets/activity.n.01.html" "Synset details page";
class activity.n.01 success;
click act.n.02 "/knowledgebase/synsets/act.n.02.html" "Synset details page";
class act.n.02 success;
click event.n.01 "/knowledgebase/synsets/event.n.01.html" "Synset details page";
class event.n.01 success;
click psychological_feature.n.01 "/knowledgebase/synsets/psychological_feature.n.01.html" "Synset details page";
class psychological_feature.n.01 success;
click abstraction.n.06 "/knowledgebase/synsets/abstraction.n.06.html" "Synset details page";
class abstraction.n.06 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01.html" "Synset details page";
class entity.n.01 success;
style computer_game.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
| Name |
State |
Definition |
| abstraction.n.06 |
Matched |
a general concept formed by extracting common features from specific examples |
| act.n.02 |
Matched |
something that people do or cause to happen |
| activity.n.01 |
Matched |
any specific behavior |
| diversion.n.01 |
Matched |
an activity that diverts or amuses or stimulates |
| entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
| event.n.01 |
Matched |
something that happens at a given place and time |
| game.n.03 |
Matched |
an amusement or pastime |
| psychological_feature.n.01 |
Matched |
a feature of the mental life of a living organism |
Parent Synsets
| Name |
State |
Definition |
| game.n.03 |
Matched |
an amusement or pastime |
Children Synsets