radiator

Synset: radiator.n.02

Object Images

Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
radiator-arfdpk radiator radiator.n.02 True heatsource, collision, togglebutton, 0 True
radiator-arsjbe radiator radiator.n.02 True heatsource, collision, togglebutton, 10 True
radiator-bftrar radiator radiator.n.02 True heatsource, collision, togglebutton, 10 True
radiator-cbjgea radiator radiator.n.02 True heatsource, collision, togglebutton, 0 True
radiator-dwmloz radiator radiator.n.02 True heatsource, collision, togglebutton, 0 True
radiator-jgqckb radiator radiator.n.02 True heatsource, collision, togglebutton, 0 True
radiator-jlhyiq radiator radiator.n.02 True heatsource, collision, togglebutton, 0 True
radiator-jxrlul radiator radiator.n.02 True heatsource, collision, togglebutton, 0 True
radiator-lnvush radiator radiator.n.02 True heatsource, collision, togglebutton, 0 True
radiator-lwgvaq radiator radiator.n.02 True heatsource, collision, togglebutton, 2 True
radiator-sxsljf radiator radiator.n.02 True heatsource, collision, togglebutton, 8 True
radiator-talsmj radiator radiator.n.02 True heatsource, collision, togglebutton, 0 True
radiator-wntwxx radiator radiator.n.02 True heatsource, collision, togglebutton, 6 True
radiator-xnoiwp radiator radiator.n.02 True heatsource, collision, togglebutton, 2 True
radiator-zgjthd radiator radiator.n.02 True heatsource, collision, togglebutton, 0 True
radiator-znmvtw radiator radiator.n.02 True heatsource, collision, togglebutton, 0 True

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; heater.n.01 --> radiator.n.02; device.n.01 --> heater.n.01; instrumentality.n.03 --> device.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click heater.n.01 "/knowledgebase/synsets/heater.n.01/" "Synset details page"; class heater.n.01 success; click radiator.n.02 "/knowledgebase/synsets/radiator.n.02/" "Synset details page"; class radiator.n.02 success; click device.n.01 "/knowledgebase/synsets/device.n.01/" "Synset details page"; class device.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style radiator.n.02 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
device.n.01 Matched an instrumentality invented for a particular purpose
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
heater.n.01 Matched device that heats water or supplies warmth to a room
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
heater.n.01 Matched device that heats water or supplies warmth to a room

Children Synsets

Name State Definition