punching_bag

Synset: punching_bag.n.02

Object Images

Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
punching_bag-svkdji punching_bag punching_bag.n.02 True 0 True

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; ball.n.01 --> punching_bag.n.02; game_equipment.n.01 --> ball.n.01; equipment.n.01 --> game_equipment.n.01; instrumentality.n.03 --> equipment.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click ball.n.01 "/knowledgebase/synsets/ball.n.01/" "Synset details page"; class ball.n.01 success; click punching_bag.n.02 "/knowledgebase/synsets/punching_bag.n.02/" "Synset details page"; class punching_bag.n.02 success; click game_equipment.n.01 "/knowledgebase/synsets/game_equipment.n.01/" "Synset details page"; class game_equipment.n.01 success; click equipment.n.01 "/knowledgebase/synsets/equipment.n.01/" "Synset details page"; class equipment.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style punching_bag.n.02 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
ball.n.01 Matched round object that is hit or thrown or kicked in games
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
equipment.n.01 Matched an instrumentality needed for an undertaking or to perform a service
game_equipment.n.01 Matched equipment or apparatus used in playing a game
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
ball.n.01 Matched round object that is hit or thrown or kicked in games

Children Synsets

Name State Definition