lampshade

Synset: lampshade.n.01

Object Images

Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
lampshade-crzpcw lampshade lampshade.n.01 True collision, 0 True
lampshade-dizlbd lampshade lampshade.n.01 True collision, 0 True
lampshade-drlveg lampshade lampshade.n.01 True collision, 0 True
lampshade-zadmdc lampshade lampshade.n.01 True collision, 0 True

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; shade.n.03 --> lampshade.n.01; protective_covering.n.01 --> shade.n.03; covering.n.02 --> protective_covering.n.01; artifact.n.01 --> covering.n.02; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click shade.n.03 "/knowledgebase/synsets/shade.n.03/" "Synset details page"; class shade.n.03 success; click lampshade.n.01 "/knowledgebase/synsets/lampshade.n.01/" "Synset details page"; class lampshade.n.01 success; click protective_covering.n.01 "/knowledgebase/synsets/protective_covering.n.01/" "Synset details page"; class protective_covering.n.01 success; click covering.n.02 "/knowledgebase/synsets/covering.n.02/" "Synset details page"; class covering.n.02 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style lampshade.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
covering.n.02 Matched an artifact that covers something else (usually to protect or shelter or conceal it)
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
protective_covering.n.01 Matched a covering that is intend to protect from damage or injury
shade.n.03 Matched protective covering that protects something from direct sunlight
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
shade.n.03 Matched protective covering that protects something from direct sunlight

Children Synsets

Name State Definition