hutch

Synset: hutch.n.01

Object Images

Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
hutch-vsqsuy hutch hutch.n.01 True joint, collision, connectedpart, fillable, 0 True

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; cage.n.01 --> hutch.n.01; enclosure.n.01 --> cage.n.01; area.n.05 --> enclosure.n.01; structure.n.01 --> area.n.05; artifact.n.01 --> structure.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click cage.n.01 "/knowledgebase/synsets/cage.n.01/" "Synset details page"; class cage.n.01 success; click hutch.n.01 "/knowledgebase/synsets/hutch.n.01/" "Synset details page"; class hutch.n.01 success; click enclosure.n.01 "/knowledgebase/synsets/enclosure.n.01/" "Synset details page"; class enclosure.n.01 success; click area.n.05 "/knowledgebase/synsets/area.n.05/" "Synset details page"; class area.n.05 success; click structure.n.01 "/knowledgebase/synsets/structure.n.01/" "Synset details page"; class structure.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style hutch.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
area.n.05 Matched a part of a structure having some specific characteristic or function
artifact.n.01 Matched a man-made object taken as a whole
cage.n.01 Matched an enclosure made or wire or metal bars in which birds or animals can be kept
enclosure.n.01 Matched a structure consisting of an area that has been enclosed for some purpose
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
structure.n.01 Matched a thing constructed; a complex entity constructed of many parts
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
cage.n.01 Matched an enclosure made or wire or metal bars in which birds or animals can be kept

Children Synsets

Name State Definition