furniture_sink

Synset: sink.n.01

Object Images

Objects

Object Category or Particle System Synset Bounding Box Size Meta Links Used Rooms Ready?
furniture_sink-bnpjjy furniture_sink sink.n.01 0.85, 1.70, 0.84 fluidsource, collision, fillable, togglebutton, fluidsink, 0 True
furniture_sink-czyfhq furniture_sink sink.n.01 0.62, 0.67, 1.03 fluidsource, collision, fillable, togglebutton, fluidsink, 7 True
furniture_sink-jqvfyl furniture_sink sink.n.01 0.71, 1.94, 1.37 fluidsource, collision, fillable, togglebutton, fluidsink, 1 True
furniture_sink-kyxynl furniture_sink sink.n.01 0.81, 1.10, 0.65 fluidsource, collision, fillable, togglebutton, fluidsink, 5 True
furniture_sink-ojjqku furniture_sink sink.n.01 0.50, 1.20, 0.71 fluidsource, collision, fillable, togglebutton, fluidsink, 1 True
furniture_sink-xiybkb furniture_sink sink.n.01 0.40, 1.03, 1.03 joint, fluidsource, collision, fillable, togglebutton, fluidsink, 4 True
furniture_sink-zexzrc furniture_sink sink.n.01 0.64, 1.32, 1.03 fluidsource, collision, fillable, togglebutton, fluidsink, 11 True

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; plumbing_fixture.n.01 --> sink.n.01; fixture.n.01 --> plumbing_fixture.n.01; artifact.n.01 --> fixture.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click plumbing_fixture.n.01 "/knowledgebase/synsets/plumbing_fixture.n.01/" "Synset details page"; class plumbing_fixture.n.01 success; click sink.n.01 "/knowledgebase/synsets/sink.n.01/" "Synset details page"; class sink.n.01 success; click fixture.n.01 "/knowledgebase/synsets/fixture.n.01/" "Synset details page"; class fixture.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style sink.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
fixture.n.01 Matched an object firmly fixed in place (especially in a household)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
plumbing_fixture.n.01 Matched a fixture for the distribution and use of water in a building
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
plumbing_fixture.n.01 Matched a fixture for the distribution and use of water in a building

Children Synsets

Name State Definition