cork

Synset: cork.n.04

Object Images

Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
cork-lseuwf cork cork.n.04 True collision, 2 True
cork-ncxgpe cork cork.n.04 True attachment, collision, 2 True
cork-uyceta cork cork.n.04 True collision, 0 True

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; plug.n.01 --> cork.n.04; blockage.n.02 --> plug.n.01; obstruction.n.01 --> blockage.n.02; structure.n.01 --> obstruction.n.01; artifact.n.01 --> structure.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click plug.n.01 "/knowledgebase/synsets/plug.n.01/" "Synset details page"; class plug.n.01 success; click cork.n.04 "/knowledgebase/synsets/cork.n.04/" "Synset details page"; class cork.n.04 success; click blockage.n.02 "/knowledgebase/synsets/blockage.n.02/" "Synset details page"; class blockage.n.02 success; click obstruction.n.01 "/knowledgebase/synsets/obstruction.n.01/" "Synset details page"; class obstruction.n.01 success; click structure.n.01 "/knowledgebase/synsets/structure.n.01/" "Synset details page"; class structure.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style cork.n.04 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
blockage.n.02 Matched an obstruction in a pipe or tube
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
obstruction.n.01 Matched any structure that makes progress difficult
physical_entity.n.01 Matched an entity that has physical existence
plug.n.01 Matched blockage consisting of an object designed to fill a hole tightly
structure.n.01 Matched a thing constructed; a complex entity constructed of many parts
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
plug.n.01 Matched blockage consisting of an object designed to fill a hole tightly

Children Synsets

Name State Definition