chicken_coop
Object |
Category |
Synset |
Task Relevant |
Meta Links |
Used Rooms |
Ready? |
chicken_coop-kieuxg |
chicken_coop |
chicken_coop.n.01 |
True |
fillable, collision, |
0 |
True |
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
farm_building.n.01 --> chicken_coop.n.01;
building.n.01 --> farm_building.n.01;
structure.n.01 --> building.n.01;
artifact.n.01 --> structure.n.01;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click farm_building.n.01 "/knowledgebase/synsets/farm_building.n.01/" "Synset details page";
class farm_building.n.01 success;
click chicken_coop.n.01 "/knowledgebase/synsets/chicken_coop.n.01/" "Synset details page";
class chicken_coop.n.01 success;
click building.n.01 "/knowledgebase/synsets/building.n.01/" "Synset details page";
class building.n.01 success;
click structure.n.01 "/knowledgebase/synsets/structure.n.01/" "Synset details page";
class structure.n.01 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
style chicken_coop.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
artifact.n.01 |
Matched |
a man-made object taken as a whole |
building.n.01 |
Matched |
a structure that has a roof and walls and stands more or less permanently in one place |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
farm_building.n.01 |
Matched |
a building on a farm |
object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
physical_entity.n.01 |
Matched |
an entity that has physical existence |
structure.n.01 |
Matched |
a thing constructed; a complex entity constructed of many parts |
whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
Children Synsets