chicken_coop

Synset: chicken_coop.n.01

Object Images

Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
chicken_coop-kieuxg chicken_coop chicken_coop.n.01 True fillable, collision, 0 True

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; farm_building.n.01 --> chicken_coop.n.01; building.n.01 --> farm_building.n.01; structure.n.01 --> building.n.01; artifact.n.01 --> structure.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click farm_building.n.01 "/knowledgebase/synsets/farm_building.n.01/" "Synset details page"; class farm_building.n.01 success; click chicken_coop.n.01 "/knowledgebase/synsets/chicken_coop.n.01/" "Synset details page"; class chicken_coop.n.01 success; click building.n.01 "/knowledgebase/synsets/building.n.01/" "Synset details page"; class building.n.01 success; click structure.n.01 "/knowledgebase/synsets/structure.n.01/" "Synset details page"; class structure.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style chicken_coop.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
building.n.01 Matched a structure that has a roof and walls and stands more or less permanently in one place
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
farm_building.n.01 Matched a building on a farm
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
structure.n.01 Matched a thing constructed; a complex entity constructed of many parts
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
farm_building.n.01 Matched a building on a farm

Children Synsets

Name State Definition