building.n.01

a structure that has a roof and walls and stands more or less permanently in one place



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
chicken_coop-kieuxg chicken_coop chicken_coop.n.01 True fillable, collision, 0 True

Properties

Property Name
disinfectable
dustyable
fillable
freezable
grassyable
heatable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; structure.n.01 --> building.n.01; building.n.01 --> farm_building.n.01; farm_building.n.01 --> chicken_coop.n.01; artifact.n.01 --> structure.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click structure.n.01 "/knowledgebase/synsets/structure.n.01/" "Synset details page"; class structure.n.01 success; click building.n.01 "/knowledgebase/synsets/building.n.01/" "Synset details page"; class building.n.01 success; click farm_building.n.01 "/knowledgebase/synsets/farm_building.n.01/" "Synset details page"; class farm_building.n.01 success; click chicken_coop.n.01 "/knowledgebase/synsets/chicken_coop.n.01/" "Synset details page"; class chicken_coop.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style building.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
structure.n.01 Matched a thing constructed; a complex entity constructed of many parts
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
structure.n.01 Matched a thing constructed; a complex entity constructed of many parts

Children Synsets

Name State Definition
farm_building.n.01 Matched a building on a farm