wind_chime.n.01
a decorative arrangement of pieces of metal or glass or pottery that hang together loosely so the wind can cause them to tinkle
Directly Mapped Categories
Directly Mapped Objects
Object |
Category |
Synset |
Task Relevant |
Missing Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
Object |
Category |
Synset |
Task Relevant |
Missing Meta Links |
Used Rooms |
Ready? |
wind_chime-tghelo |
wind_chime |
wind_chime.n.01 |
True |
|
0 |
True |
Properties
Property Name |
attachable |
disinfectable |
dustyable |
grassyable |
moldyable |
nonSubstance |
rigidBody |
rustable |
scratchable |
stainable |
stickyable |
tarnishable |
wetable |
wrinkleable |
Uses
Usage Type |
Status |
Used as Substance |
NO
|
Used as Non-Substance |
YES
|
Used as Fillable |
NO
|
Used in Predicate |
attached |
Used in Predicate |
ontop |
Tasks
Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
hanging_up_wind_chimes-0 |
floor.n.01,
pole.n.01,
wall_nail.n.01,
wind_chime.n.01,
|
Merom_0_garden,
Pomaria_0_garden,
Rs_garden,
house_single_floor,
|
attached,
ontop,
|
transition,
visual substance,
physical substance,
attachment,
cloth,
|
Transitions
Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
wind_chime.n.01-washer-cover |
wind_chime.n.01,
|
|
washer.n.03,
water.n.06,
wind_chime.n.01,
|
Transition Graph
graph TD;
recipe-wind_chimen01-washer-cover(recipe: wind_chime.n.01-washer-cover);
wind_chimen01(wind_chime.n.01);
washern03(washer.n.03);
watern06(water.n.06);
recipe-wind_chimen01-washer-cover --> watern06;
recipe-wind_chimen01-washer-cover --> wind_chimen01;
wind_chimen01 --> recipe-wind_chimen01-washer-cover;
washern03 --> recipe-wind_chimen01-washer-cover;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
decoration.n.01 --> wind_chime.n.01;
artifact.n.01 --> decoration.n.01;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click decoration.n.01 "/knowledgebase/synsets/decoration.n.01/" "Synset details page";
class decoration.n.01 success;
click wind_chime.n.01 "/knowledgebase/synsets/wind_chime.n.01/" "Synset details page";
class wind_chime.n.01 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
style wind_chime.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
artifact.n.01 |
Matched |
a man-made object taken as a whole |
decoration.n.01 |
Matched |
something used to beautify |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
physical_entity.n.01 |
Matched |
an entity that has physical existence |
whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
Children Synsets