wind_chime.n.01

a decorative arrangement of pieces of metal or glass or pottery that hang together loosely so the wind can cause them to tinkle



Directly Mapped Categories

Name Synset Objects
wind_chime wind_chime.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
wind_chime-tghelo wind_chime wind_chime.n.01 True attachment, collision, 0 True

Properties

Property Name
attachable
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate attached
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
hanging_up_wind_chimes-0 floor.n.01, pole.n.01, wall_nail.n.01, wind_chime.n.01, Merom_0_garden, Pomaria_0_garden, Rs_garden, house_single_floor, attached, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
wind_chime.n.01-washer-cover wind_chime.n.01, washer.n.03, water.n.06, wind_chime.n.01,

Transition Graph

graph TD; recipe-wind_chimen01-washer-cover(recipe: wind_chime.n.01-washer-cover); wind_chimen01(wind_chime.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-wind_chimen01-washer-cover --> watern06; recipe-wind_chimen01-washer-cover --> wind_chimen01; wind_chimen01 --> recipe-wind_chimen01-washer-cover; washern03 --> recipe-wind_chimen01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; decoration.n.01 --> wind_chime.n.01; artifact.n.01 --> decoration.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click decoration.n.01 "/knowledgebase/synsets/decoration.n.01/" "Synset details page"; class decoration.n.01 success; click wind_chime.n.01 "/knowledgebase/synsets/wind_chime.n.01/" "Synset details page"; class wind_chime.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style wind_chime.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
decoration.n.01 Matched something used to beautify
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
decoration.n.01 Matched something used to beautify

Children Synsets

Name State Definition