whistle.n.04

acoustic device that forces air or steam against an edge or into a cavity and so produces a loud shrill sound



Directly Mapped Categories

Name Synset Objects
whistle whistle.n.04 1

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
whistle-obngel whistle whistle.n.04 False 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
whistle.n.04-washer-cover whistle.n.04, water.n.06, whistle.n.04,

Transition Graph

graph TD; recipe-whistlen04-washer-cover(recipe: whistle.n.04-washer-cover); whistlen04(whistle.n.04); washern03(washer.n.03); watern06(water.n.06); recipe-whistlen04-washer-cover --> watern06; recipe-whistlen04-washer-cover --> whistlen04; whistlen04 --> recipe-whistlen04-washer-cover; washern03 --> recipe-whistlen04-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; acoustic_device.n.01 --> whistle.n.04; signaling_device.n.01 --> whistle.n.04; device.n.01 --> signaling_device.n.01; device.n.01 --> acoustic_device.n.01; instrumentality.n.03 --> device.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click acoustic_device.n.01 "/knowledgebase/synsets/acoustic_device.n.01/" "Synset details page"; class acoustic_device.n.01 success; click whistle.n.04 "/knowledgebase/synsets/whistle.n.04/" "Synset details page"; class whistle.n.04 success; click signaling_device.n.01 "/knowledgebase/synsets/signaling_device.n.01/" "Synset details page"; class signaling_device.n.01 success; click device.n.01 "/knowledgebase/synsets/device.n.01/" "Synset details page"; class device.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style whistle.n.04 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
acoustic_device.n.01 Matched a device for amplifying or transmitting sound
artifact.n.01 Matched a man-made object taken as a whole
device.n.01 Matched an instrumentality invented for a particular purpose
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
signaling_device.n.01 Matched a device used to send signals
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
acoustic_device.n.01 Matched a device for amplifying or transmitting sound
signaling_device.n.01 Matched a device used to send signals

Children Synsets

Name State Definition