whiskey_stone.n.01

Parents: rock.n.01,



Directly Mapped Categories

Name Synset Objects
whiskey_stone whiskey_stone.n.01 1

Directly Mapped Objects

Object Image Category or Particle System Synset Bounding Box Size Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Image Category or Particle System Synset Bounding Box Size Meta Links Used Rooms Ready?
whiskey_stone-hllvwu whiskey_stone whiskey_stone.n.01 0.05, 0.05, 0.05 collision, 0 False

Properties

Property Name
breakable
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate covered
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
clean_whiskey_stones-0 countertop.n.01, dishtowel.n.01, floor.n.01, liquid_soap.n.01, liquid_soap__bottle.n.01, sink.n.01, sponge.n.01, water.n.06, whiskey.n.01, whiskey_stone.n.01, Beechwood_0_garden, Beechwood_0_int, Benevolence_1_int, Ihlen_1_int, Pomaria_1_int, Rs_garden, Rs_int, Wainscott_0_garden, Wainscott_0_int, house_double_floor_lower, house_single_floor, restaurant_asian, restaurant_brunch, restaurant_diner, restaurant_hotel, restaurant_urban, covered, insource, filled, ontop, physical substance, cloth,

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
whiskey_stone.n.01-washer-cover whiskey_stone.n.01, washer.n.03, water.n.06, whiskey_stone.n.01,

Transition Graph

graph TD; recipe-whiskey_stonen01-washer-cover(recipe: whiskey_stone.n.01-washer-cover); whiskey_stonen01(whiskey_stone.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-whiskey_stonen01-washer-cover --> watern06; recipe-whiskey_stonen01-washer-cover --> whiskey_stonen01; whiskey_stonen01 --> recipe-whiskey_stonen01-washer-cover; washern03 --> recipe-whiskey_stonen01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; rock.n.01 --> whiskey_stone.n.01; natural_object.n.01 --> rock.n.01; whole.n.02 --> natural_object.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click rock.n.01 "/knowledgebase/synsets/rock.n.01/" "Synset details page"; class rock.n.01 success; click whiskey_stone.n.01 "/knowledgebase/synsets/whiskey_stone.n.01/" "Synset details page"; class whiskey_stone.n.01 warning; click natural_object.n.01 "/knowledgebase/synsets/natural_object.n.01/" "Synset details page"; class natural_object.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style whiskey_stone.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
natural_object.n.01 Matched an object occurring naturally; not made by man
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
rock.n.01 Matched a lump or mass of hard consolidated mineral matter
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
rock.n.01 Matched a lump or mass of hard consolidated mineral matter

Children Synsets

Name State Definition