whiskey_stone.n.01



Directly Mapped Categories

Name Synset Objects
whiskey_stone whiskey_stone.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
whiskey_stone-hllvwu whiskey_stone whiskey_stone.n.01 True collision, 0 True

Properties

Property Name
breakable
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate covered
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
clean_whiskey_stones-0 countertop.n.01, dishtowel.n.01, floor.n.01, liquid_soap.n.01, liquid_soap__bottle.n.01, sink.n.01, sponge.n.01, water.n.06, whiskey.n.01, whiskey_stone.n.01, Beechwood_0_garden, Beechwood_0_int, Benevolence_1_int, Ihlen_1_int, Pomaria_1_int, Rs_garden, Rs_int, Wainscott_0_garden, Wainscott_0_int, house_double_floor_lower, house_single_floor, restaurant_asian, restaurant_brunch, restaurant_diner, restaurant_hotel, restaurant_urban, ontop, covered, filled, insource, physical substance,

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
whiskey_stone.n.01-washer-cover whiskey_stone.n.01, washer.n.03, whiskey_stone.n.01, water.n.06,

Transition Graph

graph TD; recipe-whiskey_stonen01-washer-cover(recipe: whiskey_stone.n.01-washer-cover); whiskey_stonen01(whiskey_stone.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-whiskey_stonen01-washer-cover --> whiskey_stonen01; recipe-whiskey_stonen01-washer-cover --> watern06; whiskey_stonen01 --> recipe-whiskey_stonen01-washer-cover; washern03 --> recipe-whiskey_stonen01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; rock.n.01 --> whiskey_stone.n.01; natural_object.n.01 --> rock.n.01; whole.n.02 --> natural_object.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click rock.n.01 "/knowledgebase/synsets/rock.n.01/" "Synset details page"; class rock.n.01 success; click whiskey_stone.n.01 "/knowledgebase/synsets/whiskey_stone.n.01/" "Synset details page"; class whiskey_stone.n.01 success; click natural_object.n.01 "/knowledgebase/synsets/natural_object.n.01/" "Synset details page"; class natural_object.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style whiskey_stone.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
natural_object.n.01 Matched an object occurring naturally; not made by man
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
rock.n.01 Matched a lump or mass of hard consolidated mineral matter
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
rock.n.01 Matched a lump or mass of hard consolidated mineral matter

Children Synsets

Name State Definition