watch.n.01

a small portable timepiece



Directly Mapped Categories

Name Synset Objects
watch watch.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
watch-ghobzn watch watch.n.01 True collision, 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate covered
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
clean_a_watch-0 countertop.n.01, dirt.n.02, floor.n.01, sink.n.01, tissue.n.02, watch.n.01, water.n.06, Beechwood_0_garden, Beechwood_0_int, Benevolence_1_int, Ihlen_1_int, Pomaria_1_int, Rs_garden, Rs_int, Wainscott_0_garden, Wainscott_0_int, house_double_floor_lower, house_single_floor, restaurant_asian, restaurant_brunch, restaurant_diner, restaurant_hotel, restaurant_urban, insource, covered, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
watch.n.01-washer-cover watch.n.01, water.n.06, watch.n.01,

Transition Graph

graph TD; recipe-watchn01-washer-cover(recipe: watch.n.01-washer-cover); watchn01(watch.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-watchn01-washer-cover --> watern06; recipe-watchn01-washer-cover --> watchn01; watchn01 --> recipe-watchn01-washer-cover; washern03 --> recipe-watchn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; timepiece.n.01 --> watch.n.01; measuring_instrument.n.01 --> timepiece.n.01; instrument.n.01 --> measuring_instrument.n.01; device.n.01 --> instrument.n.01; instrumentality.n.03 --> device.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click timepiece.n.01 "/knowledgebase/synsets/timepiece.n.01/" "Synset details page"; class timepiece.n.01 success; click watch.n.01 "/knowledgebase/synsets/watch.n.01/" "Synset details page"; class watch.n.01 success; click measuring_instrument.n.01 "/knowledgebase/synsets/measuring_instrument.n.01/" "Synset details page"; class measuring_instrument.n.01 success; click instrument.n.01 "/knowledgebase/synsets/instrument.n.01/" "Synset details page"; class instrument.n.01 success; click device.n.01 "/knowledgebase/synsets/device.n.01/" "Synset details page"; class device.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style watch.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
device.n.01 Matched an instrumentality invented for a particular purpose
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
instrument.n.01 Matched a device that requires skill for proper use
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
measuring_instrument.n.01 Matched instrument that shows the extent or amount or quantity or degree of something
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
timepiece.n.01 Matched a measuring instrument or device for keeping time
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
timepiece.n.01 Matched a measuring instrument or device for keeping time

Children Synsets

Name State Definition