trunk.n.01

the main stem of a tree; usually covered with bark; the bole is usually the part that is commercially useful for lumber



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
sliceable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
trunk.n.01-slicing trunk.n.01, half__trunk.n.01,
trunk.n.01-washer-cover trunk.n.01, trunk.n.01, water.n.06,

Transition Graph

graph TD; recipe-trunkn01-slicing(recipe: trunk.n.01-slicing); trunkn01(trunk.n.01); half__trunkn01(half__trunk.n.01); recipe-trunkn01-washer-cover(recipe: trunk.n.01-washer-cover); washern03(washer.n.03); watern06(water.n.06); recipe-trunkn01-slicing --> half__trunkn01; trunkn01 --> recipe-trunkn01-slicing; trunkn01 --> recipe-trunkn01-washer-cover; recipe-trunkn01-washer-cover --> trunkn01; recipe-trunkn01-washer-cover --> watern06; washern03 --> recipe-trunkn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; stalk.n.02 --> trunk.n.01; plant_organ.n.01 --> stalk.n.02; plant_part.n.01 --> plant_organ.n.01; natural_object.n.01 --> plant_part.n.01; whole.n.02 --> natural_object.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click stalk.n.02 "/knowledgebase/synsets/stalk.n.02/" "Synset details page"; class stalk.n.02 success; click trunk.n.01 "/knowledgebase/synsets/trunk.n.01/" "Synset details page"; class trunk.n.01 danger; click plant_organ.n.01 "/knowledgebase/synsets/plant_organ.n.01/" "Synset details page"; class plant_organ.n.01 success; click plant_part.n.01 "/knowledgebase/synsets/plant_part.n.01/" "Synset details page"; class plant_part.n.01 success; click natural_object.n.01 "/knowledgebase/synsets/natural_object.n.01/" "Synset details page"; class natural_object.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style trunk.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
natural_object.n.01 Matched an object occurring naturally; not made by man
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
plant_organ.n.01 Matched a functional and structural unit of a plant or fungus
plant_part.n.01 Matched any part of a plant or fungus
stalk.n.02 Matched a slender or elongated structure that supports a plant or fungus or a plant part or plant organ
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
stalk.n.02 Matched a slender or elongated structure that supports a plant or fungus or a plant part or plant organ

Children Synsets

Name State Definition