trophy.n.02

something given as a token of victory



Directly Mapped Categories

Name Synset Objects
trophy trophy.n.02 16

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
trophy-afownt trophy trophy.n.02 False 0 True
trophy-arbekb trophy trophy.n.02 False 8 True
trophy-ayuubt trophy trophy.n.02 False 8 True
trophy-bgpvtb trophy trophy.n.02 False 8 True
trophy-hlktkb trophy trophy.n.02 False 8 True
trophy-jchomn trophy trophy.n.02 False 8 True
trophy-jwagmm trophy trophy.n.02 False 8 True
trophy-ldbalq trophy trophy.n.02 False 8 True
trophy-myaxie trophy trophy.n.02 False 8 True
trophy-paaegg trophy trophy.n.02 False 8 True
trophy-rpprcc trophy trophy.n.02 False 8 True
trophy-shnohg trophy trophy.n.02 False 8 True
trophy-tjawkk trophy trophy.n.02 False 8 True
trophy-wraizn trophy trophy.n.02 False 8 True
trophy-xnjodq trophy trophy.n.02 False 8 True
trophy-zoolef trophy trophy.n.02 False 8 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
trophy.n.02-washer-cover trophy.n.02, water.n.06, trophy.n.02,

Transition Graph

graph TD; recipe-trophyn02-washer-cover(recipe: trophy.n.02-washer-cover); trophyn02(trophy.n.02); washern03(washer.n.03); watern06(water.n.06); recipe-trophyn02-washer-cover --> watern06; recipe-trophyn02-washer-cover --> trophyn02; trophyn02 --> recipe-trophyn02-washer-cover; washern03 --> recipe-trophyn02-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; award.n.02 --> trophy.n.02; symbol.n.01 --> award.n.02; signal.n.01 --> symbol.n.01; communication.n.02 --> signal.n.01; abstraction.n.06 --> communication.n.02; entity.n.01 --> abstraction.n.06; click award.n.02 "/knowledgebase/synsets/award.n.02/" "Synset details page"; class award.n.02 success; click trophy.n.02 "/knowledgebase/synsets/trophy.n.02/" "Synset details page"; class trophy.n.02 success; click symbol.n.01 "/knowledgebase/synsets/symbol.n.01/" "Synset details page"; class symbol.n.01 success; click signal.n.01 "/knowledgebase/synsets/signal.n.01/" "Synset details page"; class signal.n.01 success; click communication.n.02 "/knowledgebase/synsets/communication.n.02/" "Synset details page"; class communication.n.02 success; click abstraction.n.06 "/knowledgebase/synsets/abstraction.n.06/" "Synset details page"; class abstraction.n.06 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style trophy.n.02 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
abstraction.n.06 Matched a general concept formed by extracting common features from specific examples
award.n.02 Matched a tangible symbol signifying approval or distinction
communication.n.02 Matched something that is communicated by or to or between people or groups
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
signal.n.01 Matched any nonverbal action or gesture that encodes a message
symbol.n.01 Matched an arbitrary sign (written or printed) that has acquired a conventional significance

Parent Synsets

Name State Definition
award.n.02 Matched a tangible symbol signifying approval or distinction

Children Synsets

Name State Definition