toy_dice.n.01

Parents: plaything.n.01,



Directly Mapped Categories

Name Synset Objects
toy_dice toy_dice.n.01 20

Directly Mapped Objects

Object Image Category or Particle System Synset Bounding Box Size Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Image Category or Particle System Synset Bounding Box Size Meta Links Used Rooms Ready?
toy_dice-akguod toy_dice toy_dice.n.01 0.04, 0.04, 0.04 collision, 1 True
toy_dice-bjrxkj toy_dice toy_dice.n.01 0.04, 0.04, 0.04 collision, 1 True
toy_dice-cmqtch toy_dice toy_dice.n.01 0.04, 0.04, 0.04 collision, 1 True
toy_dice-dupdoy toy_dice toy_dice.n.01 0.12, 0.10, 0.10 collision, 1 True
toy_dice-eqwazv toy_dice toy_dice.n.01 0.04, 0.04, 0.04 collision, 1 True
toy_dice-gcevml toy_dice toy_dice.n.01 0.04, 0.04, 0.04 collision, 1 True
toy_dice-haqumx toy_dice toy_dice.n.01 0.11, 0.10, 0.10 collision, 1 True
toy_dice-hbkqqp toy_dice toy_dice.n.01 0.04, 0.04, 0.04 collision, 1 True
toy_dice-ievnsq toy_dice toy_dice.n.01 0.04, 0.04, 0.04 collision, 1 True
toy_dice-kmagva toy_dice toy_dice.n.01 0.04, 0.04, 0.04 collision, 1 True
toy_dice-krpdji toy_dice toy_dice.n.01 0.04, 0.04, 0.04 collision, 1 True
toy_dice-meyqyk toy_dice toy_dice.n.01 0.10, 0.11, 0.10 collision, 1 True
toy_dice-mqvaaa toy_dice toy_dice.n.01 0.04, 0.04, 0.04 collision, 1 True
toy_dice-nmhsvp toy_dice toy_dice.n.01 0.04, 0.04, 0.04 collision, 1 True
toy_dice-pzbapa toy_dice toy_dice.n.01 0.10, 0.11, 0.10 collision, 1 True
toy_dice-qtcfxi toy_dice toy_dice.n.01 0.11, 0.10, 0.10 collision, 1 True
toy_dice-rbzyrv toy_dice toy_dice.n.01 0.04, 0.04, 0.04 collision, 1 True
toy_dice-wyxlhc toy_dice toy_dice.n.01 0.04, 0.04, 0.04 collision, 1 True
toy_dice-xfqqhh toy_dice toy_dice.n.01 0.04, 0.04, 0.04 collision, 1 True
toy_dice-zublep toy_dice toy_dice.n.01 0.10, 0.11, 0.10 collision, 1 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
toy_dice.n.01-washer-cover toy_dice.n.01, washer.n.03, water.n.06, toy_dice.n.01,

Transition Graph

graph TD; recipe-toy_dicen01-washer-cover(recipe: toy_dice.n.01-washer-cover); toy_dicen01(toy_dice.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-toy_dicen01-washer-cover --> watern06; recipe-toy_dicen01-washer-cover --> toy_dicen01; toy_dicen01 --> recipe-toy_dicen01-washer-cover; washern03 --> recipe-toy_dicen01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; plaything.n.01 --> toy_dice.n.01; artifact.n.01 --> plaything.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click plaything.n.01 "/knowledgebase/synsets/plaything.n.01.html" "Synset details page"; class plaything.n.01 success; click toy_dice.n.01 "/knowledgebase/synsets/toy_dice.n.01.html" "Synset details page"; class toy_dice.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01.html" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02.html" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01.html" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01.html" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01.html" "Synset details page"; class entity.n.01 success; style toy_dice.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
plaything.n.01 Matched an artifact designed to be played with
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
plaything.n.01 Matched an artifact designed to be played with

Children Synsets

Name State Definition