toothpick.n.01
pick consisting of a small strip of wood or plastic; used to pick food from between the teeth
Directly Mapped Categories
Directly Mapped Objects
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
| toothpick-deysav |
|
toothpick |
toothpick.n.01 |
0.05, 0.00, 0.00 |
collision, |
0 |
True |
Properties
| Property Name |
| disinfectable |
| dustyable |
| grassyable |
| moldyable |
| nonSubstance |
| rigidBody |
| rustable |
| scratchable |
| stainable |
| stickyable |
| tarnishable |
| wetable |
| wrinkleable |
Uses
| Usage Type |
Status |
| Used as Substance |
NO
|
| Used as Non-Substance |
NO
|
| Used as Fillable |
NO
|
Tasks
| Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
| Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
| toothpick.n.01-washer-cover |
toothpick.n.01,
|
washer.n.03,
|
water.n.06,
toothpick.n.01,
|
Transition Graph
graph TD;
recipe-toothpickn01-washer-cover(recipe: toothpick.n.01-washer-cover);
toothpickn01(toothpick.n.01);
washern03(washer.n.03);
watern06(water.n.06);
recipe-toothpickn01-washer-cover --> watern06;
recipe-toothpickn01-washer-cover --> toothpickn01;
toothpickn01 --> recipe-toothpickn01-washer-cover;
washern03 --> recipe-toothpickn01-washer-cover;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
strip.n.05 --> toothpick.n.01;
pick.n.06 --> toothpick.n.01;
hand_tool.n.01 --> pick.n.06;
tool.n.01 --> hand_tool.n.01;
implement.n.01 --> tool.n.01;
instrumentality.n.03 --> implement.n.01;
artifact.n.01 --> instrumentality.n.03;
artifact.n.01 --> building_material.n.01;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
lumber.n.01 --> strip.n.05;
building_material.n.01 --> lumber.n.01;
click strip.n.05 "/knowledgebase/synsets/strip.n.05.html" "Synset details page";
class strip.n.05 success;
click toothpick.n.01 "/knowledgebase/synsets/toothpick.n.01.html" "Synset details page";
class toothpick.n.01 success;
click pick.n.06 "/knowledgebase/synsets/pick.n.06.html" "Synset details page";
class pick.n.06 success;
click hand_tool.n.01 "/knowledgebase/synsets/hand_tool.n.01.html" "Synset details page";
class hand_tool.n.01 success;
click tool.n.01 "/knowledgebase/synsets/tool.n.01.html" "Synset details page";
class tool.n.01 success;
click implement.n.01 "/knowledgebase/synsets/implement.n.01.html" "Synset details page";
class implement.n.01 success;
click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03.html" "Synset details page";
class instrumentality.n.03 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01.html" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02.html" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01.html" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01.html" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01.html" "Synset details page";
class entity.n.01 success;
click lumber.n.01 "/knowledgebase/synsets/lumber.n.01.html" "Synset details page";
class lumber.n.01 success;
click building_material.n.01 "/knowledgebase/synsets/building_material.n.01.html" "Synset details page";
class building_material.n.01 success;
style toothpick.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
| Name |
State |
Definition |
| artifact.n.01 |
Matched |
a man-made object taken as a whole |
| building_material.n.01 |
Matched |
material used for constructing buildings |
| entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
| hand_tool.n.01 |
Matched |
a tool used with workers' hands |
| implement.n.01 |
Matched |
instrumentation (a piece of equipment or tool) used to effect an end |
| instrumentality.n.03 |
Matched |
an artifact (or system of artifacts) that is instrumental in accomplishing some end |
| lumber.n.01 |
Matched |
the wood of trees cut and prepared for use as building material |
| object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
| physical_entity.n.01 |
Matched |
an entity that has physical existence |
| pick.n.06 |
Matched |
a thin sharp implement used for removing unwanted material |
| strip.n.05 |
Matched |
thin piece of wood or metal |
| tool.n.01 |
Matched |
an implement used in the practice of a vocation |
| whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
| Name |
State |
Definition |
| pick.n.06 |
Matched |
a thin sharp implement used for removing unwanted material |
| strip.n.05 |
Matched |
thin piece of wood or metal |
Children Synsets