swing.n.02
mechanical device used as a plaything to support someone swinging back and forth
Directly Mapped Categories
Directly Mapped Objects
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
| swing-nppayh |
|
swing |
swing.n.02 |
0.38, 0.94, 4.08 |
collision, |
1 |
True |
| swing-ujsdou |
|
swing |
swing.n.02 |
0.31, 0.64, 2.97 |
collision, |
1 |
True |
| swing_set-yzhrgz |
|
swing_set |
swing.n.02 |
1.94, 3.43, 2.56 |
collision, |
1 |
True |
Properties
| Property Name |
| disinfectable |
| dustyable |
| grassyable |
| moldyable |
| nonSubstance |
| rigidBody |
| rustable |
| scratchable |
| stainable |
| stickyable |
| tarnishable |
| wetable |
| wrinkleable |
Uses
| Usage Type |
Status |
| Used as Substance |
NO
|
| Used as Non-Substance |
NO
|
| Used as Fillable |
NO
|
Tasks
| Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
| Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
| swing.n.02-washer-cover |
swing.n.02,
|
washer.n.03,
|
water.n.06,
swing.n.02,
|
Transition Graph
graph TD;
recipe-swingn02-washer-cover(recipe: swing.n.02-washer-cover);
swingn02(swing.n.02);
washern03(washer.n.03);
watern06(water.n.06);
recipe-swingn02-washer-cover --> watern06;
recipe-swingn02-washer-cover --> swingn02;
swingn02 --> recipe-swingn02-washer-cover;
washern03 --> recipe-swingn02-washer-cover;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
plaything.n.01 --> swing.n.02;
mechanical_device.n.01 --> swing.n.02;
mechanism.n.05 --> mechanical_device.n.01;
device.n.01 --> mechanism.n.05;
instrumentality.n.03 --> device.n.01;
artifact.n.01 --> instrumentality.n.03;
artifact.n.01 --> plaything.n.01;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click plaything.n.01 "/knowledgebase/synsets/plaything.n.01.html" "Synset details page";
class plaything.n.01 success;
click swing.n.02 "/knowledgebase/synsets/swing.n.02.html" "Synset details page";
class swing.n.02 success;
click mechanical_device.n.01 "/knowledgebase/synsets/mechanical_device.n.01.html" "Synset details page";
class mechanical_device.n.01 success;
click mechanism.n.05 "/knowledgebase/synsets/mechanism.n.05.html" "Synset details page";
class mechanism.n.05 success;
click device.n.01 "/knowledgebase/synsets/device.n.01.html" "Synset details page";
class device.n.01 success;
click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03.html" "Synset details page";
class instrumentality.n.03 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01.html" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02.html" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01.html" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01.html" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01.html" "Synset details page";
class entity.n.01 success;
style swing.n.02 stroke:#333,stroke-width:2px;
Ancestor Synsets
| Name |
State |
Definition |
| artifact.n.01 |
Matched |
a man-made object taken as a whole |
| device.n.01 |
Matched |
an instrumentality invented for a particular purpose |
| entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
| instrumentality.n.03 |
Matched |
an artifact (or system of artifacts) that is instrumental in accomplishing some end |
| mechanical_device.n.01 |
Matched |
mechanism consisting of a device that works on mechanical principles |
| mechanism.n.05 |
Matched |
device consisting of a piece of machinery; has moving parts that perform some function |
| object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
| physical_entity.n.01 |
Matched |
an entity that has physical existence |
| plaything.n.01 |
Matched |
an artifact designed to be played with |
| whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
| Name |
State |
Definition |
| mechanical_device.n.01 |
Matched |
mechanism consisting of a device that works on mechanical principles |
| plaything.n.01 |
Matched |
an artifact designed to be played with |
Children Synsets