sweat_suit.n.01

garment consisting of sweat pants and a sweatshirt



Directly Mapped Categories

Name Synset Objects
sauna_suit sweat_suit.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
sauna_suit-bgvwes sauna_suit sweat_suit.n.01 True 0 True

Properties

Property Name
cloth
deformable
disinfectable
drapeable
dustyable
grassyable
moldyable
nonSubstance
particleRemover
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate covered
Used in Predicate ontop
Used in Predicate saturated

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
clean_a_sauna_suit-0 cabinet.n.01, clothes_dryer.n.01, detergent.n.02, detergent__bottle.n.01, floor.n.01, stain.n.01, sweat_suit.n.01, washer.n.03, water.n.06, ontop, saturated, future, inside, covered, filled, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
sweat_suit.n.01-washer-saturate-cover sweat_suit.n.01, sweat_suit.n.01, water.n.06,

Transition Graph

graph TD; recipe-sweat_suitn01-washer-saturate-cover(recipe: sweat_suit.n.01-washer-saturate-cover); sweat_suitn01(sweat_suit.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-sweat_suitn01-washer-saturate-cover --> sweat_suitn01; recipe-sweat_suitn01-washer-saturate-cover --> watern06; sweat_suitn01 --> recipe-sweat_suitn01-washer-saturate-cover; washern03 --> recipe-sweat_suitn01-washer-saturate-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; garment.n.01 --> sweat_suit.n.01; clothing.n.01 --> garment.n.01; covering.n.02 --> clothing.n.01; consumer_goods.n.01 --> clothing.n.01; commodity.n.01 --> consumer_goods.n.01; artifact.n.01 --> commodity.n.01; artifact.n.01 --> covering.n.02; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click garment.n.01 "/knowledgebase/synsets/garment.n.01/" "Synset details page"; class garment.n.01 success; click sweat_suit.n.01 "/knowledgebase/synsets/sweat_suit.n.01/" "Synset details page"; class sweat_suit.n.01 success; click clothing.n.01 "/knowledgebase/synsets/clothing.n.01/" "Synset details page"; class clothing.n.01 success; click covering.n.02 "/knowledgebase/synsets/covering.n.02/" "Synset details page"; class covering.n.02 success; click consumer_goods.n.01 "/knowledgebase/synsets/consumer_goods.n.01/" "Synset details page"; class consumer_goods.n.01 success; click commodity.n.01 "/knowledgebase/synsets/commodity.n.01/" "Synset details page"; class commodity.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style sweat_suit.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
clothing.n.01 Matched a covering designed to be worn on a person's body
commodity.n.01 Matched articles of commerce
consumer_goods.n.01 Matched goods (as food or clothing) intended for direct use or consumption
covering.n.02 Matched an artifact that covers something else (usually to protect or shelter or conceal it)
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
garment.n.01 Matched an article of clothing
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
garment.n.01 Matched an article of clothing

Children Synsets

Name State Definition