string.n.01

a lightweight cord



Directly Mapped Categories

Name Synset Objects
twine string.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
twine-fngeov twine string.n.01 True collision, 0 True

Properties

Property Name
deformable
disinfectable
drapeable
dustyable
grassyable
moldyable
nonSubstance
rope
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
clean_a_turkey-0 cabinet.n.01, carton.n.02, countertop.n.01, floor.n.01, hand_towel.n.01, mud.n.03, sink.n.01, string.n.01, turkey.n.04, water.n.06, Beechwood_0_garden, Beechwood_0_int, Benevolence_1_int, Ihlen_1_int, Pomaria_1_int, Rs_garden, Rs_int, Wainscott_0_garden, Wainscott_0_int, house_double_floor_lower, house_single_floor, restaurant_asian, restaurant_brunch, restaurant_diner, restaurant_hotel, restaurant_urban, inside, covered, insource, ontop, visual substance, physical substance,

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
string.n.01-washer-cover string.n.01, washer.n.03, string.n.01, water.n.06,

Transition Graph

graph TD; recipe-stringn01-washer-cover(recipe: string.n.01-washer-cover); stringn01(string.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-stringn01-washer-cover --> stringn01; recipe-stringn01-washer-cover --> watern06; stringn01 --> recipe-stringn01-washer-cover; washern03 --> recipe-stringn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; cord.n.01 --> string.n.01; line.n.18 --> cord.n.01; artifact.n.01 --> line.n.18; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click cord.n.01 "/knowledgebase/synsets/cord.n.01/" "Synset details page"; class cord.n.01 success; click string.n.01 "/knowledgebase/synsets/string.n.01/" "Synset details page"; class string.n.01 success; click line.n.18 "/knowledgebase/synsets/line.n.18/" "Synset details page"; class line.n.18 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style string.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
cord.n.01 Matched a line made of twisted fibers or threads
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
line.n.18 Matched something (as a cord or rope) that is long and thin and flexible
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
cord.n.01 Matched a line made of twisted fibers or threads

Children Synsets

Name State Definition