steamer.n.02

a cooking utensil that can be used to cook food by steaming it



Directly Mapped Categories

Name Synset Objects
steamer_basket steamer.n.02 2
zhenglong steamer.n.02 0

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
steamer_basket-lageli steamer_basket steamer.n.02 True 0 True
steamer_basket-qpzbqp steamer_basket steamer.n.02 True 0 True

Properties

Property Name
disinfectable
dustyable
fillable
freezable
grassyable
heatable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate inside

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
cook_a_crab-0 bowl.n.01, butter.n.01, cabinet.n.01, crab.n.05, electric_refrigerator.n.01, floor.n.01, melted__butter.n.01, steamer.n.02, stove.n.01, restaurant_brunch, restaurant_hotel, restaurant_urban, cooked, real, future, covered, inside, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
steamer.n.02-washer-cover steamer.n.02, water.n.06, steamer.n.02,

Transition Graph

graph TD; recipe-steamern02-washer-cover(recipe: steamer.n.02-washer-cover); steamern02(steamer.n.02); washern03(washer.n.03); watern06(water.n.06); recipe-steamern02-washer-cover --> watern06; recipe-steamern02-washer-cover --> steamern02; steamern02 --> recipe-steamern02-washer-cover; washern03 --> recipe-steamern02-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; cooking_utensil.n.01 --> steamer.n.02; kitchen_utensil.n.01 --> cooking_utensil.n.01; utensil.n.01 --> kitchen_utensil.n.01; implement.n.01 --> utensil.n.01; instrumentality.n.03 --> implement.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click cooking_utensil.n.01 "/knowledgebase/synsets/cooking_utensil.n.01/" "Synset details page"; class cooking_utensil.n.01 success; click steamer.n.02 "/knowledgebase/synsets/steamer.n.02/" "Synset details page"; class steamer.n.02 success; click kitchen_utensil.n.01 "/knowledgebase/synsets/kitchen_utensil.n.01/" "Synset details page"; class kitchen_utensil.n.01 success; click utensil.n.01 "/knowledgebase/synsets/utensil.n.01/" "Synset details page"; class utensil.n.01 success; click implement.n.01 "/knowledgebase/synsets/implement.n.01/" "Synset details page"; class implement.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style steamer.n.02 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
cooking_utensil.n.01 Matched a kitchen utensil made of material that does not melt easily; used for cooking
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
implement.n.01 Matched instrumentation (a piece of equipment or tool) used to effect an end
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
kitchen_utensil.n.01 Matched a utensil used in preparing food
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
utensil.n.01 Matched an implement for practical use (especially in a household)
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
cooking_utensil.n.01 Matched a kitchen utensil made of material that does not melt easily; used for cooking

Children Synsets

Name State Definition