stage_set.n.01

representation consisting of the scenery and other properties used to identify the location of a dramatic production



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
background-eydaus background backdrop.n.01 False 0 True
background-miopfw background backdrop.n.01 False 2 True
background-zqogsh background backdrop.n.01 False 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; representation.n.02 --> stage_set.n.01; stage_set.n.01 --> scenery.n.01; scenery.n.01 --> backdrop.n.01; creation.n.02 --> representation.n.02; artifact.n.01 --> creation.n.02; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click representation.n.02 "/knowledgebase/synsets/representation.n.02/" "Synset details page"; class representation.n.02 success; click stage_set.n.01 "/knowledgebase/synsets/stage_set.n.01/" "Synset details page"; class stage_set.n.01 success; click scenery.n.01 "/knowledgebase/synsets/scenery.n.01/" "Synset details page"; class scenery.n.01 success; click backdrop.n.01 "/knowledgebase/synsets/backdrop.n.01/" "Synset details page"; class backdrop.n.01 success; click creation.n.02 "/knowledgebase/synsets/creation.n.02/" "Synset details page"; class creation.n.02 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style stage_set.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
creation.n.02 Matched an artifact that has been brought into existence by someone
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
representation.n.02 Matched a creation that is a visual or tangible rendering of someone or something
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
representation.n.02 Matched a creation that is a visual or tangible rendering of someone or something

Children Synsets

Name State Definition
scenery.n.01 Matched the painted structures of a stage set that are intended to suggest a particular locale