shower.n.01
a plumbing fixture that sprays water over you
Directly Mapped Categories
Directly Mapped Objects
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
| shower-giialz |
|
shower |
shower.n.01 |
1.24, 0.88, 0.06 |
fillable, fluidsink, collision, |
1 |
True |
| shower-qkgvsz |
|
shower |
shower.n.01 |
1.06, 1.06, 0.11 |
fluidsink, collision, |
1 |
True |
Properties
| Property Name |
| disinfectable |
| dustyable |
| grassyable |
| moldyable |
| nonSubstance |
| particleSink |
| rigidBody |
| rustable |
| sceneObject |
| scratchable |
| stainable |
| stickyable |
| tarnishable |
| wetable |
| wrinkleable |
Uses
| Usage Type |
Status |
| Used as Substance |
NO
|
| Used as Non-Substance |
NO
|
| Used as Fillable |
NO
|
Tasks
| Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
| washing_floor-0 |
bar_soap.n.01,
bed.n.01,
bucket.n.01,
dust.n.01,
floor.n.01,
shower.n.01,
sink.n.01,
stain.n.01,
toilet.n.02,
towel.n.01,
|
house_double_floor_upper,
|
covered,
ontop,
|
visual substance,
cloth,
|
Transitions
| Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
| shower.n.01-washer-cover |
shower.n.01,
|
washer.n.03,
|
water.n.06,
shower.n.01,
|
Transition Graph
graph TD;
recipe-showern01-washer-cover(recipe: shower.n.01-washer-cover);
showern01(shower.n.01);
washern03(washer.n.03);
watern06(water.n.06);
recipe-showern01-washer-cover --> watern06;
recipe-showern01-washer-cover --> showern01;
showern01 --> recipe-showern01-washer-cover;
washern03 --> recipe-showern01-washer-cover;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
plumbing_fixture.n.01 --> shower.n.01;
fixture.n.01 --> plumbing_fixture.n.01;
artifact.n.01 --> fixture.n.01;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click plumbing_fixture.n.01 "/knowledgebase/synsets/plumbing_fixture.n.01.html" "Synset details page";
class plumbing_fixture.n.01 success;
click shower.n.01 "/knowledgebase/synsets/shower.n.01.html" "Synset details page";
class shower.n.01 success;
click fixture.n.01 "/knowledgebase/synsets/fixture.n.01.html" "Synset details page";
class fixture.n.01 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01.html" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02.html" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01.html" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01.html" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01.html" "Synset details page";
class entity.n.01 success;
style shower.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
| Name |
State |
Definition |
| artifact.n.01 |
Matched |
a man-made object taken as a whole |
| entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
| fixture.n.01 |
Matched |
an object firmly fixed in place (especially in a household) |
| object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
| physical_entity.n.01 |
Matched |
an entity that has physical existence |
| plumbing_fixture.n.01 |
Matched |
a fixture for the distribution and use of water in a building |
| whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
| Name |
State |
Definition |
| plumbing_fixture.n.01 |
Matched |
a fixture for the distribution and use of water in a building |
Children Synsets