shirt.n.01

a garment worn on the upper half of the body



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
dress_shirt-fmapwe dress_shirt dress_shirt.n.01 True collision, 0 True
t_shirt-kvidcx t_shirt jersey.n.03 True collision, 0 True
tank_top-nobisg tank_top tank_top.n.01 True collision, 0 True
jersey-wiwont jersey jersey.n.03 True collision, 0 True

Properties

Property Name
cloth
deformable
disinfectable
drapeable
dustyable
grassyable
moldyable
nonSubstance
particleRemover
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate inside
Used in Predicate ontop
Used in Predicate unfolded

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
laying_clothes_out-0 bed.n.01, floor.n.01, sandal.n.01, shirt.n.01, trouser.n.01, wardrobe.n.01, house_single_floor, inside, unfolded, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; garment.n.01 --> shirt.n.01; shirt.n.01 --> jersey.n.03; shirt.n.01 --> dress_shirt.n.01; shirt.n.01 --> tank_top.n.01; shirt.n.01 --> polo_shirt.n.01; clothing.n.01 --> garment.n.01; covering.n.02 --> clothing.n.01; consumer_goods.n.01 --> clothing.n.01; commodity.n.01 --> consumer_goods.n.01; artifact.n.01 --> commodity.n.01; artifact.n.01 --> covering.n.02; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click garment.n.01 "/knowledgebase/synsets/garment.n.01/" "Synset details page"; class garment.n.01 success; click shirt.n.01 "/knowledgebase/synsets/shirt.n.01/" "Synset details page"; class shirt.n.01 success; click jersey.n.03 "/knowledgebase/synsets/jersey.n.03/" "Synset details page"; class jersey.n.03 success; click dress_shirt.n.01 "/knowledgebase/synsets/dress_shirt.n.01/" "Synset details page"; class dress_shirt.n.01 success; click tank_top.n.01 "/knowledgebase/synsets/tank_top.n.01/" "Synset details page"; class tank_top.n.01 success; click polo_shirt.n.01 "/knowledgebase/synsets/polo_shirt.n.01/" "Synset details page"; class polo_shirt.n.01 danger; click clothing.n.01 "/knowledgebase/synsets/clothing.n.01/" "Synset details page"; class clothing.n.01 success; click covering.n.02 "/knowledgebase/synsets/covering.n.02/" "Synset details page"; class covering.n.02 success; click consumer_goods.n.01 "/knowledgebase/synsets/consumer_goods.n.01/" "Synset details page"; class consumer_goods.n.01 success; click commodity.n.01 "/knowledgebase/synsets/commodity.n.01/" "Synset details page"; class commodity.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style shirt.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
clothing.n.01 Matched a covering designed to be worn on a person's body
commodity.n.01 Matched articles of commerce
consumer_goods.n.01 Matched goods (as food or clothing) intended for direct use or consumption
covering.n.02 Matched an artifact that covers something else (usually to protect or shelter or conceal it)
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
garment.n.01 Matched an article of clothing
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
garment.n.01 Matched an article of clothing

Children Synsets

Name State Definition
dress_shirt.n.01 Matched a man's white shirt (with a starch front) for evening wear (usually with a tuxedo)
jersey.n.03 Matched a close-fitting pullover shirt
polo_shirt.n.01 Unmatched a shirt with short sleeves designed for comfort and casual wear
tank_top.n.01 Matched a tight-fitting sleeveless shirt with wide shoulder straps and low neck and no front opening; often worn over a shirt or blouse