shell.n.04

the hard usually fibrous outer layer of some fruits especially nuts



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

Properties

Property Name
breakable
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
shell.n.04-washer-cover shell.n.04, shell.n.04, water.n.06,

Transition Graph

graph TD; recipe-shelln04-washer-cover(recipe: shell.n.04-washer-cover); shelln04(shell.n.04); washern03(washer.n.03); watern06(water.n.06); recipe-shelln04-washer-cover --> shelln04; recipe-shelln04-washer-cover --> watern06; shelln04 --> recipe-shelln04-washer-cover; washern03 --> recipe-shelln04-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; hull.n.01 --> shell.n.04; husk.n.02 --> hull.n.01; sheath.n.02 --> husk.n.02; covering.n.01 --> sheath.n.02; natural_object.n.01 --> covering.n.01; whole.n.02 --> natural_object.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click hull.n.01 "/knowledgebase/synsets/hull.n.01/" "Synset details page"; class hull.n.01 danger; click shell.n.04 "/knowledgebase/synsets/shell.n.04/" "Synset details page"; class shell.n.04 danger; click husk.n.02 "/knowledgebase/synsets/husk.n.02/" "Synset details page"; class husk.n.02 success; click sheath.n.02 "/knowledgebase/synsets/sheath.n.02/" "Synset details page"; class sheath.n.02 success; click covering.n.01 "/knowledgebase/synsets/covering.n.01/" "Synset details page"; class covering.n.01 success; click natural_object.n.01 "/knowledgebase/synsets/natural_object.n.01/" "Synset details page"; class natural_object.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style shell.n.04 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
covering.n.01 Matched a natural object that covers or envelops
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
hull.n.01 Unmatched dry outer covering of a fruit or seed or nut
husk.n.02 Matched outer membranous covering of some fruits or seeds
natural_object.n.01 Matched an object occurring naturally; not made by man
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
sheath.n.02 Matched an enveloping structure or covering enclosing an animal or plant organ or part
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
hull.n.01 Unmatched dry outer covering of a fruit or seed or nut

Children Synsets

Name State Definition