rocking_chair.n.01

a chair mounted on rockers



Directly Mapped Categories

Name Synset Objects
rocking_chair rocking_chair.n.01 4

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
rocking_chair-drpbxj rocking_chair rocking_chair.n.01 True 0 True
rocking_chair-tjaphm rocking_chair rocking_chair.n.01 True 0 True
rocking_chair-wkduul rocking_chair rocking_chair.n.01 True 0 True
rocking_chair-zgmspi rocking_chair rocking_chair.n.01 True 2 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
sceneObject
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
rocking_chair.n.01-washer-cover rocking_chair.n.01, rocking_chair.n.01, water.n.06,

Transition Graph

graph TD; recipe-rocking_chairn01-washer-cover(recipe: rocking_chair.n.01-washer-cover); rocking_chairn01(rocking_chair.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-rocking_chairn01-washer-cover --> rocking_chairn01; recipe-rocking_chairn01-washer-cover --> watern06; rocking_chairn01 --> recipe-rocking_chairn01-washer-cover; washern03 --> recipe-rocking_chairn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; chair.n.01 --> rocking_chair.n.01; seat.n.03 --> chair.n.01; furniture.n.01 --> seat.n.03; furnishing.n.02 --> furniture.n.01; instrumentality.n.03 --> furnishing.n.02; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click chair.n.01 "/knowledgebase/synsets/chair.n.01/" "Synset details page"; class chair.n.01 success; click rocking_chair.n.01 "/knowledgebase/synsets/rocking_chair.n.01/" "Synset details page"; class rocking_chair.n.01 success; click seat.n.03 "/knowledgebase/synsets/seat.n.03/" "Synset details page"; class seat.n.03 success; click furniture.n.01 "/knowledgebase/synsets/furniture.n.01/" "Synset details page"; class furniture.n.01 success; click furnishing.n.02 "/knowledgebase/synsets/furnishing.n.02/" "Synset details page"; class furnishing.n.02 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style rocking_chair.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
chair.n.01 Matched a seat for one person, with a support for the back
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
furnishing.n.02 Matched (usually plural) the instrumentalities (furniture and appliances and other movable accessories including curtains and rugs) that make a home (or other area) livable
furniture.n.01 Matched furnishings that make a room or other area ready for occupancy
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
seat.n.03 Matched furniture that is designed for sitting on
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
chair.n.01 Matched a seat for one person, with a support for the back

Children Synsets

Name State Definition